There is a new Imprudence Viewer out, version 1.2. Massively’s Tateru Nino has a write up about it. They have itemized the new features and improvements, so I’ll skip repeating that.
The viewer has a User Interface (UI) that is a bit different than other viewers. Expect to take some time to get used to it.
Imprudence has added chat with vertical tabs, which I love. This change puts the tabs on the left side rather than bottom of the chat dialog. You can see many more tabs. It makes it much easier to keep up with ongoing IM’s. They don’t get scrolled off so easily.
On November 18 a new release of the Snowglobe Viewer came out, 1-2-4-3007. On November 23 a new version of the bleeding edge beta Snowglobe Viewer was released, 184.108.40.20608. You can find the download links on this Second Life wiki page.
WARNING: Often new viewers crash more often than the previous version, not always. But often enough that one wants to keep a copy of the previous viewer in case one needs to rollback. Windows users can create a System Restore Point before installing a new viewer version for easy rollback. Linden Lab has a blog post on what to do if one keeps crashing. See: Keep Crashing
This week Modular Systems released version 1.23.4 (904). This version has lots of new features. One the guys will like is bouncy boobies. One everyone will appreciate is the client-side-AO. Read on. (Continued from GreenLife Emerald Viewer Review)
AO’s or Animation Overrides are typically prims with animations and a control list that attaches to the viewer window as a HUD (heads up display). They control the walking, running, setting, jumping and other animations by overriding the default animations. The AO’s contain little computer programs (scripts) to run the animations. The scripts add to the sim server load. Now the Emerald team has added a client side AO. Skills Hak added this feature. Running the script client side means less load on sim servers and frees up a HUD slot. Plus it expands the number of animations you can load. Scripts in SL have a size limit. Plus Linden Lab (LL) is considering limiting scripts in some way like they limit prims (think tier).
The newer Imprudence Viewer Beta is out. It works on Windows, Mac (OS X Intel) and Linux. This update has some major fixes for the previous Beta release. If you updated prior to 10/9 then you need to get a new download and uninstall and re-install.
This is a Second Life photographer’s dream viewer. I don’t use it for everyday use. But it is fast and has great visual features. As KirstenLee is changing things faster than most other viewer makers so this may be the least stable of the alternate Second Life® viewers. Others claim it is the most stable and needs the least CPU power. That just has not been my experience. Still, if you want that great shot of an area or model looking so sexy, this is your viewer.
Gwyneth Llewelyn wrote about viewers in June and felt the S-17 (198) viewer was simply great. See Pushing the Limits.
I did try it in a combat sim. Server lag, automatic weapons fire and all… it did pretty good. No locks ups and the FPS stayed over 10, which is great for a combat sim.
A new Beta version 1.2 is of the Imprudence viewer is out. New World Notes has a good review of Beta version.
Original Imprudence Review
I have been hearing about this viewer. I decided to try it out in my ongoing quest for the best Second Life viewer. While looking for information I came across Gwyneth Llewelyn’s review of Imprudence (11m/25d/09y). It is an interesting read and covers much of the philosophy of the Imprudence developers, of which the sort summary is, they are developing a viewer for Second Life Power Users. Ok… sounds cool.
The Imprudence Viewer release notes tell one what is new and what is still a ‘known’ problem. I’ll give you the short version here.
Viewers are changing rapidly and there is lots of new information and mis-information. For Combat RPG’s some of the information is critical. (Continued from GreenLife Emerald Viewer Review)
Update 12/3/09: This viewer updates rapidly. I have made several posts here about the different features being added to Greenlife Emerald viewer and provided reviews. There is a trail of links you can read through to read them in order. Or you can click on the Archive page and select the Emerald Viewer Reviews to see all the posts that relate.
Most of the new viewers have a thing some call Radar and in Emerald it is labeled Avatar List (Ctrl-Shift-a or via menu Emerald -> Avatar List). In some other places in Emerald it is referred to as radar. In Emerald it is a handy floater listing all the nearby avatars and some handy information. See the image.
Once upon a time the mini-map was called radar, until Linen Lab renamed it for a better new player experience. But that is not the radar usually meant in comabt SIM’s.
Radar in Second Life previously was a script in a prim or HUD that used a SCAN feature in Second Life’s LSL scripting language. SCAN’s are notorious for creating lag. It’s just the way it works in SL. Good programmers avoid it as much as possible. Combat SIM operators simply ban prim/hud based radars or any high lag producers within their games. There are several reasons for the radar ban with lag being the biggest one. Since prim/HUD based radars were the only ones in existence, SIM operators never bothered to specify which types radars were banned or why, they just simply said radar is banned.