More Oculus Rift 2013-39

Jo Yardley has another article up about the OculusRift. See: Solving virtual User Interface problems. She’s on about User Interface problems. The article includes a video that shows some of the aspects of the User Interface problems.

But there is a funny video out that shows and even more serious problem. Check this out:

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It is obvious balance is going to be a problem. Sixense’s STEM where you wear four motion detectors and stand up has the potential for injury. Jo mentions dancing. That REALLY seems to have the potential for injury. Even if you use the OMNI treadmill dancing would seem to be a problem. Without the Rift I have enough problems dancing when wearing heels and drinking spiced rum. Continue reading

An Interesting Oculus Rift Review

Time.com has a review of the Rift by Lev Grossman in their entertainment section. Lev has some interesting takes on use of the Rift. See: Hands-On with Oculus Rift: Virtual Reality Is Almost Here, Finally.

 

Time's Coverage of the Oculus Rift

Time’s Coverage of the Oculus Rift

Lev points out that the Rift’s handling or you peripheral vision makes your experience much more immersive. Using a monitor leaves our minds dealing with all the stimuli being fed in via our peripheral vision. Lev found it much more relaxing using the Rift. I doubt that is the word I would have used. But, his point is well taken.  Continue reading

Simulator Sickness

There is an article on Polygon.com about the Oculus Rift people working to solve reverse motion sickness. Polygon claims this is THE major obstacle for the Rift. I am certain it is a problem. I certainly am hearing more people mention motion sickness in reviews of the Rift. Whether it is THE problem or not I am less sure.

Dog * Feriry = Seasick - By Oliver Ruhm, Flickr

Dog + Ferry = Seasick – By Oliver Ruhm, Flickr

As the article points out, motion sickness is about our sense detecting motion that our eyes cannot see. This is like being below deck on a rolling ship. You can feel the roll. But, the room appears stationary.  Continue reading

Oculus Share

There is a recent video up of an interview by Engadget  with Oculus VR’s Palmer Luckey and Nate Mitchell talking about Oculus Share.  13 minutes.

It seems the task of sharing has come up for the Oculus developers. Consider. Have you thought of how often we take screen captures to share with others? How would you do that while using the Rift?

There is also the challenge of how will you use stores, find Rift games… all the basic tasks, in and out of game, we perform when preparing to, playing, exploring, and sharing games. This will apparently some like KOINUP, but for Rift users and developers.  Continue reading

Oculus Rift and Sex

Sinful Robot - A project Designed for the Oculus Rift

Sinful Robot – A project Designed for the Oculus Rift

You had to know this was coming… no pun intended. I think it is basic human nature to wonder how sex would be with or if… and add your whatever here…  It’s like which is more fun peanut butter, Nutella, or chocolate syrup? And if you include an ice cube and …

So, the question has to have run through some minds regarding how sex would be with the Oculus Rift. A lot of people seem to play the game of ‘breaking in’ new things. When I first thought of it I guessed people would be dodging when Tango Lolas went by.

Well it is not just running through some minds. A company in Irvine, California named Sinful Robot is developing a ‘sex’ game for the Oculus Rift: Sinful Robot is hiring people and moving ahead in developing an erotic game that will have as its basic quest as sexual gratification. AND this has been in progress for almost a year. Nobody told me…  Continue reading

Oculus Rift in Second Life’s Berlin 1920

Jo Yardley has been talking with Björn-Christian Bönkost. Björn has a Rift SDK unit that he is using with David Rowe’s CtrlAltStudio Viewer. Björn visited Berlin in Second Life™ and Jo got him to write about it. You can read his account here: First Oculus Rift user visits Berlin.

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I think for anyone thinking of trying out the Rift, Björn ‘s comments say it very well: “I was impressed, amazed and stunned. The city is bigger than anything you can find as a demo for the rift.”  Continue reading