This is an old subject people keep asking about. Drongle McMahon just answered the question, again. I consider it a rather succinct answer and wanted to add the information to my content on mesh. (Reference) I’ve added to it and changed wording in a place or two, but most of it is Drongle’s words.
Loki Eliot is sharing what he has learned about making mesh clothes for small avatars. He has published: Three years of Loki Mesh clothes – what i’ve learnt. If you are making clothes for child avatars or petites, this is an article to check out.
When the current avatar was made the Lindens were optimizing for performance. This meant they took some crafty shortcuts to save download and CPU time. One of those crafty design features creates some strange behavior with the Second Life™ avatar’s UVMap and how the viewer handles it. Gaia Clary of Machinimatrix.org has figured out what … Read more
Gaia Clary, operator of Machinimatrix.org and purveyor of Avastar, has a new video tutorial out showing the changes in Blender 2.68 weight painting. This video is just about the changes, not a basic weighting tutorial. It is however a must see for anyone doing weight painting. 6:29 minutes. [youtube LMeAnl-wEpo] The addition of weight tools … Read more
Codewarrior Congrejo makes a suggestion in the thread that I use in my modeling. Put an avatar in the scene. I strongly urge furniture makers to go to the trouble to do that. I literally do not have ANY furniture that fits my avatar. Couches are ridiculous. The distance from the face of the back rest cushion to the front edge of the seat can be a couple of meters. WTH?
There are bits in the forum thread that may surprise even experienced Blender users.
I came across Sidden Munro’s video on her work flow for making the various standard sizes. Her process save slots of work. This is a 9 minute video that will save you huge amounts of time making standard sized clothes. [youtube Nuubb5C64Ck] Starting at the 07:00 minute mark she starts showing how to export the … Read more