Second Life Avatar UVMaps Quirks

When the current avatar was made the Lindens were optimizing for performance. This meant they took some crafty shortcuts to save download and CPU time. One of those crafty design features creates some strange behavior with the Second Life™ avatar’s UVMap and how the viewer handles it. Gaia Clary of Machinimatrix.org has figured out what … Read more

Blender 2.68 Weight Painting Updates

Gaia Clary, operator of Machinimatrix.org and purveyor of Avastar, has a new video tutorial out showing the changes in Blender 2.68 weight painting. This video is just about the changes, not a basic weighting tutorial. It is however a must see for anyone doing weight painting. 6:29 minutes. [youtube LMeAnl-wEpo] The addition of weight tools … Read more

Blender Measurements for Second Life

There is a good thread in the SL Forum for those that are interested in making to-scale objects with Blender. See: Getting a good measurement for SL within Blender.

Blender Units - by Aquila Kytori
Blender Units – by Aquila Kytori

Codewarrior Congrejo makes a suggestion in the thread that I use in my modeling. Put an avatar in the scene. I strongly urge furniture makers to go to the trouble to do that. I literally do not have ANY furniture that fits my avatar. Couches are ridiculous. The distance from the face of the back rest cushion to the front edge of the seat can be a couple of meters. WTH?

There are bits in the forum thread that may surprise even experienced Blender users.

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