We have the new Mesh Deformer Project Viewer. The upload options for deformable mesh have changed. All deformable mesh items previous made are now obsolete. It seems the viewer will not deform mesh previously uploaded.
Runatai Linden Mesh Avatar – Way Cute
If you are one of the helpful people that uploaded test clothes for the Mesh Deformer project, you need to upload the items again. The upload will set the new avatar selector switch, which will make then usable for testing.
I see a new project viewer has been released for the Mesh Deformer as of August 31. Version: Second Life 3.4.1 (264215) Aug 31 2012 07:02:04 (Project Viewer – Deformer).
You can download the Mesh Deformer Project Viewer here. CYGWIN = Windows version for XP, Vista, and Win7. Darwin is for Macs, and you can probably figure out Linux is for Linux.
New Mesh Upload Panel
The viewer has the new limited grid selector. So, it is not usable on OpenSim grids. It also only lists the main and preview grids, which is all the residents can use anyway.
Max Graf posted on Plurk. I’ve quoted most of his comments and I’ve corrected some spelling, completed some sentences, made paragraphs, and omitted comments by others. It is not a perfect quote. Read the actual Plurk thread before reacting to this version of the post. I am also going to assume you know the players. If not, click on the Tagged: Deformer link in the right-hand column.
Nice but High Poly Count
[It is] 415 days since we formally requested LL fix mesh clothing. Qarl submitted the first working deformer 245 days ago. WTF, LL? Will it ever be?
This is the kind of disgusting response to the community that is going to drive SL into the ground. Change needs to happen. Looking at you, Oz and Rod. Really.
As I stated from the beginning, why should they implement this, honestly, when we are so willing to change our shapes to fit the mesh or do countless hours of extra work in order to make the system usable? If we want to do all that extra work, they are more than happy to let us.
I mean, we even came together and PAID FOR IT, Rod. If that doesn’t tell you how badly we want this, nothing will. In the meantime, the months roll by, the tier adds up; perfectly understandable why solutions are slow to arrive. We keep paying.
MetaReality has this week’s podcast out. Salome Strangelove and Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) are guests in this week’s edition.
Metareality Podcasts
I’ll remind you this is not a transcript of the podcast. This my take on what I heard said and relationship between what I heard to what was meant by the speakers is purely coincidental… well… may be not. I try to convey the meaning of what is said. If you find anything offensive or upsetting, listen to the audio before raving.
The second meeting of the new Content Improvement Group (CIG) was this week. The group has not yet been added to the SL User Groups list. You’ll find it in the SL Wiki as: Content Improvement.
Content Improvement Group
Geenz Spad is known in viewer development circles. Geenz facilitates the CIG meeting. With a viewer development background it is probably not surprising that the first topic of discussion was outstanding JIRA items. It isn’t THAT boring…
Using the Linden Lab™ viewers, both main release and development, I kept crashing. I finally switched to the Exodus Development version and managed to stay connected (Exodus is fast). What a pain having to relog 3 times.
The highlights from the meeting follow. There is more on the Deformer debates.
Hopefully you have been following the Mesh Deformer and developments around it. Today in the Content Improvement group meeting I brought up the subject of Consensus on Mesh Deformation Tools.
Content Improvement Group
Some people have the same concern I do. What’s best and how do we know? There is speculation on what is the best way to deform mesh so clothes fit. Discussion extended into the work flow of making clothes too. Maxwell Graf is keen on the idea that any solution has to provide a reasonably simple work flow. I agree. Making mesh clothes is already complicated.
Karl’s Mesh Deformer is reasonably simple. It certainly avoids adding complication to the clothes making process. In general it will simplify what needs to be done to get clothes to fit. Simplicity is a large factor.