
Many builders for Second Life use Blender to make their sculpties. Blender is complicated but a free and very powerful 3D modeling and animation tool. Add to the complexity of Blender the requirements and limits Second Life imposes on sculpties and it creates a steep learning curve for those new to sculpties. In some cases an overwhelming turnoff. But, read on to learn how to reduce that learning curve and speed up your design work. Learn how to make those really stunning sculpties.
Others also use Blender to check clothes design. I found Blender is a faster round trip check from Photoshop to Blender to Photoshop than most other processes. Many also use Photoshop to work with terrain texture and raw files. Recently the help, support and tools for all these just got better.


