Bare Rose Web Site

I sort of enjoy shopping at Bare Rose. I like the variety of things to be found there. Plus it tends to be cheap. However, if you are looking for something specific, it can be a pain.

Today New World Notes has an article, Ophelia’s Gaze: Iris’ Favorite Second Life Shopping Experiences, that mentions Bare Rose’s web site. I had no clue they had a site.

The web site is an index to the Bare Rose store. The site’s menu allows you to select categories and view items in the categories. One can see the package image and when enlarged displays the price and creator. One can’t buy the item online, AFAIK, but one can teleport via SLURL to the item in the Bare Rose store. It is quite novel. Check it out.

Game Design Information

While I suspect most of the readers of this blog have interests more Second Life and OpenSim oriented, there are a number of us interested in what makes any computer game popular. In some ways that translates to what may make SL popular. Also, some SL/OS residents are interested in what can make their inside-SL-games popular. Here are some sources of information for those with such interests.

Game Design
Game Design - Image by: amsfrank @ Flickr

Read more

Second Life CEO Meets Residents

Friday 2/4, Rod Humble, CEO and known as Rodvik Linden in SL, along with Pete Linden held a by-invitation-only meeting to talk with selected residents. One of those invited was Chestnut Rau, author of the blog Second Life of my Dreams and writer for New World Notes. Chestnut posted a transcript of the meeting for those that want to read it, link later. Following is my summary and comments on the things I found interesting.

After introductions and a statement of the meetings purpose, not a press conference for Q&A (a later description of the meeting by Garmin Kawaguich is ‘an exchange of courtesies’), Pete as the meeting facilitator setup Rodvik’s initial talking point, ‘what has Rodvik found most exciting about SL.’ The answer:

Read more

Second Life Server Updates Week 5

The Beta Server Groups minutes are out. Here is some of the things I found interesting.

Asset Delivery – A new Linen, Log Linden, is working on improving asset delivery from the backend side of SL to the region servers. Most everything in SL is an asset. So, this makes for a big possibility for speed improvements.

It seems the delivery process from asset servers to sim servers is HTTP protocol. However, only textures are delivered to the viewer via HTTP.

Read more

Second Life Group Chat Upgrade Coming

We are getting closer. In Oz’s office hours meeting Gez Linden, the project owner, explained the next steps for moving forward on Group Chat. Soon a Group Chat Project Viewer will be out. Code will be available. An in-world group will be started for the project. The first testing will be on the ADITI (Preview) Grid in a couple of weeks.

Some ADITI sim’s are already using XMPP group chat. Once the Project Viewer is out the next level of testing can begin. The first release will be trying to achieve parity with existing chat. Once the new chat is doing everything the current chat can, the code can be rolled to the grid. We should see a big reduction in chat lag. Plus, the new XMPP chat will be separate from the SL SIM servers. So, we should see less region lag too.

Read more

Firestorm Viewer Preview

You can see a YouTube video that previews the coming Firestorm Viewer. If you don’t know, Firestorm is the next generation Phoenix Viewer based on series 2 code. The video shows how to work with the new Firestorm Viewer user interface. The video lasts 15 minutes.

[youtube 8MInIyHH0mU]

In world there is a Phoenix-Firestorm Group. JOIN

Read more