CtrlAltStudio Viewer 1.0.0.34288 Released

This update is for 3D viewers. It is not an update for Oculus users. Version labeled 1.1 as a series for Oculus users.

You can install this version over immediately previous 1.0 version series, notice that is just the immediately previous version. Otherwise you need to do a clean install.

The viewer omits the Havok® library used for Pathfinding editing of the Navmesh. So, this viewer is usable on OpenSim grids.

You need  NVIDIA’s 3D Vision with driver 314.07 or later installed and setup to get 3D. This is a shutter glasses 3D setup. Nvidia 250, Quadro, AMD HD 600, and better cards should be capable of running the viewer in 3D mode. But, you will need a monitor capable of 120hz operation and of course the shutter glasses.

You will also need to run the viewer Full Screen.

Be clear. This 3D viewer does not support anaglyph 3D.

This version is based on Firestorm 4.4.2 code.

There is a Mac OSX version and Mac OSX installer thanks to Cinder Roxley.

Download: Stereoscopic CtrlAltStudio Viewer.

Second Life Viewer 3.6.7-281236 RC

Many of us like seeing what is new or need to get a bug fix that is in the works. Before the new viewer pipeline was implemented we just downloaded and installed beta versions of the viewer. With the new pipeline that is still possible, but it has gotten rather complex. It is easier to just install an RC viewer over the top of our main install of the SL Viewer and run a single SL Viewer.

Second Life Viewer 2013-38
Second Life Viewer 2013-38

I’m trying that for now and watching how things work. In general, pretty well. There are some Windows oddities I am still sorting out.

You can download a copy of the current Maintenance Viewer 3.6.7-281236 RC from the Beta/RC page. Before you install it, open your SL Viewer and check that you have Auto-Update and ‘willing to install RC’ options enabled. Then just install it as you could the main release SL Viewer. Some versions do wipe out your settings when installed manually. 

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Kokua Viewer 3.6.6 Released

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

A new Kokua viewer is out. This version has an OpenSim fix for the 4096 Bug. That is going to make lots of OS users happy.  Latif Khalifa, the Singularity Viewer developer, made a patch that fixed the issue. The patch was distributed to Kokua and Firestorm. So, three of the popular viewers in use on OS grids will have the fix.

The 4096 Bug is a long known bug that prevents the user from teleporting more than 4096 grid locations from their current location. It has been very annoying as large grids had to develop jump points, sort of half-way points one teleports to so they can reach their real destination.

Grid locations are a basic 2D X,Y coordinate system. Just as we have 3D X,Y,Z locations within a region, the region is located on a 2D GRID, which is why we call these grids. The actual locations in the grid-region system is GRID: X,Y plus REGION X,Y,Z. If the distance from GRID:X1,Y1 to GRID:X2,Y2 is more than 4096 units the teleport fails. We don’t normally see the GRID:X,Y values.

Whatever, this is a really nice fix for OS users.

This version of Kokua updates to use the SL Viewer code base 3.6.6 which has materials fixes.

There are about a dozen other fixes/features. See: Kokua-3-6-6 is released

 

New Version CtrlAltStudio Viewer

Alpha 3 or version 1.1.0.34268 has been released. Cinder Roxely has made a Mac version.

There are changes for the Oculus Rift:

  • Added looking around with the Rift in 3rd person view.
  • Fixed projected light not being rendered correctly.
  • Fixed bad display with only Basic Shaders turned on.
  • Fixed Rift full screen resolution being used for normal and stereoscopic 3D full screen.

Get more info here: CtrlAltStudio Viewer.