Strawberry Singh has a post on her blog titled Debug Me. Whether you follow her blog or Plurking you know she does some great pictures, which is an understatement. In Debug Me she is explaining some of the Debug Settings she uses to improve her pictures. You’ll have to visit her site for her settings. I’ve written a little about the settings from a performance aspect.
- RenderGlow – This is mostly a visual change with little impact on render time. The viewer has a number of glow settings that do affect performance. So, you can control glow in most any scene of visual and performance aspects. Use your web browsers page search/find on the Debug Settings page to find them all. Some improve the rendering of glow at the cost of a slower render, but it is not a big performance factor.
- RenderVolumeLODFactor – This changes how objects in SL are rendered. It has an impact on performance, but the amount of impact depends on the scene and camera location. So, you won’t see a 1-to-1 relationship between the setting value and performance. Berry gets good results with the value high, but that is in photos. If you are exploring SL, a setting of 1 or 2 is going to improve rez time and FPS. But, you will see the distorted sculpties and mesh objects that change shape as you get closer or move away. Higher values stop that changing. For photos a large setting can solve the problem sculpties looking funny.

