Second Life Outfit Folders

I like the way the new SLV2 Outfits work, somewhat. I have several problems with how the sidebar handles them. There is a work around that I came across in the JIRA that handles my problem with organizing outfits.

Outfits Panel

Problem

The Outfits Sidebar provides only a single list of outfits. This mixes together the outfits I make and the default outfits provided by Linden Lab. As I create more outfits this is going to become more of a problem. So, I want to create folders in the Outfit Panel. But, that is not possible.

There are a number of JIRA feature requests and bug reports about the lack of folders in the Outfits Panel. I’ll get to those later.

Work Around

There is a way to get outfits into folders, sort of. First off, know this is for Series 2 viewers. Don’t mess with your Linden Outfits Folder in Series 1 viewers. Doing so is likely to cause you problems. Also, know you will get different results depending on which version of a Series 2 viewer you use. So, you may need to be flexible.

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Second Life Viewer 2.7.2 (232036)

The Development Viewer is an Alpha level version that users can test. A recent release of it has a couple of changes to the cache. Cache size has been increased to 10gb. There is now a real Cache Clear button that actually clears the cache.

The operation of the previous Cache Reset button was confusing. It has been renamed to better represent its action, Default Location, which resets the cache’s location to the default location.

The changes and new buttons have been moved from the Setup tab to the Advanced tab. Me→ Preferences → Advanced.

Chat Logs are saved by some residents. To facilitate saving logs there is a control to allow you to have the viewer use a location other than the default location. While it seems odd to me, the setting is on the Privacy tab. Me → Preferences → Privacy.

Search – The new search is in this version of the viewer. It still has some oddities. When searching for people use the People filter. Otherwise names and display names can make it hard to find a person.

The frame rates (FPS) are low on this version.

 

 

Revised #SL Mesh Arriving

The viewer using the new mesh format should be out Thursday of this week. The ADITI grids should have the new server side mesh software installed across most of the mesh regions. Mesh in ADITI will likely vanish as it is returned. New versions of user mesh will have to be uploaded. We’ll see an announcement when the sims and viewer are ready.

Update: See warning below.

#SL Mesh Design Blender 2.57b
#SL Mesh Design Blender 2.57b

New Format

With any luck the new mesh format will be published on the Wiki this week. That means OpenSim coders can start making their changes.

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Coming Second Life Viewer Changes

I’m always curious about what new toys and fixes we are getting that makes a difference in how we use Second Life or at least the viewer. I don’t really care that a button is in the wrong place or some text is not highlighting correctly. But, I love learning about features that make something easier or solve a problem. So, what is in the tube?

Some of the following are being worked on, others are in the ‘Backlog’ of things to do. If you see something here that you would like to hurry up, visit the JIRA and add yourself to the watch list. Voting is pretty much depreciated.

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Second Life Snowstorm Viewer Status Week 18

Snowstorm
Snowstorm Logo

There are a few interesting things happening in the Snowstorm Project. It has been awhile since I looked at where they are and what they are working on. For a time they have been focused on getting the code to compile with MS VS2010, which while important is  boring to read about. But there are a few things going on I find interesting.

VS2010: They are still working on the VS2010 compile. I suspect some part of this work includes the effort to merge in the mesh code and mesh upload features. From the server development group we know the mesh code is being merged into the main grid’s software.

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Second Life Viewer Update Week 11

I messed up the publish dates on the post and the one below it… So, this is older information on the SLV2.6 viewer than in the article below it.

Changes to the Second Life Viewer are always interesting to me. Today I just downloaded a new copy of the SLV Development version 2.6.0-224080. Some of the changes and coming changes follow.

Viewer Performance

This 2.6.0-224080 is getting 40 to 60 FPS in my little cottage. In Celtic Myst, a complex region I like to test viewers in – plus I like the magic jewelry, I get 28 to 35 FPS. I think the viewer had memory leaks and other problems. Closing the viewer appears to fail to clear all memory used. I have to restart my computer to get something like 20% of my machines memory cleared. Also, once memory in use gets to about 85% I risk a computer lock up. I’ve been getting computer locks with the Development Viewer since 2.5.1.

Viewer Evolution Group

This is new user group. You’ll find it in the SL Wiki under Viewer Evolution Group. It is for those that want to work with Linden Lab to improve the SLV2.

The viewer still does not allow removal of the SPEAK button. The chat field can be resized. Search is still slow and sucks.

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