CHUI Project Viewer Update

Ciaran Laval has an article about the recent update to the Lab’s CHUI Project Viewer. (CHUI = Chat Hub User Interface) Checho out the article: CHUI Project Viewer Gets An Update.

There are some new features and a bit of a change in organization of the Hub. I think it is getting beyter.

One nice feature is the access to past conversations. I’ve been using Notepad++ and digging through the hard drive to pull up conversations and transcripts of user group meetings. While I find that easy and don’t really need the feature, this will make the chat histories available to new users and those not into hard disk geekdom.

#SL News 1 Week 49

This week is short on news. A couple of user group meetings were canceled. A couple of Lindens are on vacation too. So, there isn’t much coming out of Linden Lab™ this week. It is the holiday season.

Server Beta Meeting Dec 2012

Servers

Tuesday there was no package roll out. It seems a number of regions were restarted. I suspect because of the server side memory leak. It seems to be related to rebuilds of the Pathfinding Navmesh. So, any building that affects the Navmesh, like making an obstacle Static and clicking the Rebuild button, is going to push the server closer to a crash.

On Wednesday the Lindens did roll a maintenance package to all three Release Candidate channels. The same package rolled to all three channels. I has the bug fixes built after last week’s testing. Unfortunately there is a new one: Email messages sent by scripted objects are not triggering emails when the owner-recipient is offline. That is a pretty big problem. Maestro Linden has confirmed this is a problem.

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#SL Viewer Update Week 48

SL Viewer Updates

It seems the memory leak problem has finally been solved for the SL Viewer. We’ve had a number of false hopes that it was fixed. But now the main production viewer has updated. That is a sure indication the problem is fixed. That does not mean every problem is fixed. But, the problem causing a high crash rate in the Beta & Dev viewers is fixed. So, fixes can now start to roll again. For the last few weeks updates had stopped while the problem was tracked down. So, we sort of have open floodgates and a surge of updates rolling out. Viewer versions are changing quickly.

The Development viewer is at version: 3.4.4-267322

The Beta viewer is at version: 3.4.3-267135 – Release Notes

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#SL Large Groups Edit Rolled Out

Builder’s Brewery sent out an announcement about the Large Group Edit Change (SVC-4968 – readable by all) that rolled out this last Tuesday (week 46). The new code should be on all regions now. The Beta viewer has the code to take advantage of the change.

Whoever wrote the announcement wasn’t quite up on what the changes do and how they affect you but, for practical purposes they are close enough. If you have followed the coverage here, I think you’ve heard better details.

A quick recap of Large Groups, somewhere over 10,000 to 15,000 members, is they could not be loaded for editing. If you fiddled enough you might get a 20k or so group to load. The actual size of a list that could be loaded depended on how well SL was performing and your connection. This made it generally impossible to edit large lists. So, members that hadn’t logged into SL for a year or more could not be pruned out of the group. Roles in the group could not be changed. That has been fixed.

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#SL Mesh Uploader Change

Runitai Linden has released a pre-QA version of a modified viewer. The mesh upload function has been changed to solve some problems. The primary problem being SH-3055 – Cannot upload any model (*.dae) file; “xxx failed to upload, see the log file for details.”

Runitai announced the release in a comment in the JIRA.

Download Second Life Test Viewer

REMEMBER: This is an untested build so it likely contains other unrelated bugs.

If you find problems with the viewer’s mesh upload, post the information in SH-3055. This should be a JIRA item open to all SL users.

Second Life Render Metadata

You may have noticed the item in the Develop menu labeled Render Metadata. At this week’s Content and Mesh Creation user group meeting Zed Tremont asked about getting more information for items in this menu. Nyx Linden provided some insight into these items.

Second Life Viewer’s Render Metadata Menu

If you have not noticed the item look in the top menu try: Develop (Ctrl-Alt-Q – Advanced has to enabled in some viewers to see it Ctrl-Alt-D)-> Render Metadata.

These tools are more for developers than ‘for creators.’ But, creators can use some of them. Unfortunately most of the items are not explained in the Second Life™ Wiki. Nyx says, “…at the moment our documentation around this *is* the source code, most of these displays are mostly used by our graphics engineers, they’re not intended to be general-use displays (hence the lack of documentation).”

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