Firestorm Viewer 4.6.1-40478 64-Bit Review

Firestorm Logo
Firestorm Logo

I got to use the new Firestorm Viewer release 4.6.1-40478 64-bit. My first impressions are:

The download file size is 67.6mb. The 64-bit viewer installs in a separate folder from the 32-bit version. On 64-bit systems you’ll find the 32-bit version installing in: C:\Program Files (x86)\Firestorm-Beta. The 64-bit version installs in: C:\Program Files\Firestorm.

You can run both the 32 and 64 bit versions. I think you should be able to share the cache between 32 and 64 bit versions. But, by default the viewer uses a separate cache for the 64-bit viewer: C:\Users\[Win_Login_ID]\AppData\Local\FirestormOS_x64\ .

It also places the chat logs in their own folder, separate from the 32-bit versions: C:\Users\[Win_Login_ID]\\AppData\Roaming\Firestorm_x64.

The install created a new Firestorm icon for me. I was using the Firestorm Beta, which has a uniquely named icon. So, if you have not been using the beta, it may overwrite the 32-bit icon. So, pay attention to which version you actually start by checking the Firestorm Help→About. Or… the version info is on the splash screen too. 

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Firestorm Viewer 4.6.1-40478 Released-Review

Firestorm Logo
Firestorm Logo

The Firestorm announced the release of their latest version of Second Life’s most popular viewer. The release came out yesterday March 12. This is a full release. Previously the 4.5 version was a beta version. Not this one, it is the main production version. Well… the Linux version is beta.

Video about PhotoTools. 20 minutes.

[youtube OGNB3ml_txo]

You may remember Jessica had spoken at a Q&A meeting about the possibility of their server not being able to keep up with the download demand. I downloaded just fine this morning. I downloaded the 64-bit version (67mb file). It was quick. 

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Firestorm Viewer News 2014-7

There is a load of new information about what is going on with the Firestorm Viewer. Some is great and you will be happy. Some of the news is a real downer and depressing. Mac users are going to be crying. Sorry…

Firestorm Viewer Releases

Firestorm Logo
Firestorm Logo

From the TPV Meeting Jessica said her team hopes to have the HTTP changes merged in, QA’d and released by March 9. The key word in that is ‘hopes’. Then they will have a couple of months work to do before there next release (in May?).

By early next week (8) they will have a version of the HTTP code merged with Firestorm and out to FS beta testers. But, things are not simple. Read on.

HTTP Coming

HTTP is the project that deals with how the viewer and SL servers talk to each other. Monty Linden has been fixing the Linden code that deals with these communication problems. 

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Firestorm Viewer Q&A January

The Firestorm team has not been announcing their Q&A meetings. At least not in such a way that a non-fan-boy would notice. But, a recent post (2/7) announces postponing the planned meeting until this coming Friday (2/15).

The time will be 4 PM SLT. The location is the Firestorm Support Island. These meetings can run long, a couple of hours or more.

Firestorm Logo
Firestorm Logo

Jessica Lyon says, “I expect we will have more solid info by the 15th for you along with some great news!

So our next Q&A will be Saturday, February 15th, at 4PM SLT. We hope to see lots of you there—exciting things are coming!”

This meeting comes the day after the SL Third Party Viewers Developer meeting. So, we may hear some interesting news.

At the recent Beta Server UG meeting the Lindens said again there are projects in the works they cannot talk about. When the Lab is quite this long, there is usually something up. Whether things are slow because Rod is leaving and was wrapping things up, we don’t know. I think the Lab develops plans, short and long term. So, work would not slow or direction drift because the CEO was leaving. The plans would keep everyone moving. A new CEO may change directions and priorities. That might cause a lull in releases, but I doubt it in the Lab’s case.

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FireStorm Team Q&A 2014-2

The Video

The last Q&A, Jan 11, was recorded by Chakat Northspring and placed on YouTube. It runs about 2 hours. I’ve covered the parts I found interesting. The video is not edited, that would be a big job, so it is hard for me to sit through. Too much dead air. I am happy Chakat recorded it, as these meetings are not announced until shortly before they start, making it hard to know about them and get there. This seems to be the Firestorm team’s way of avoiding an over loaded region for the meeting.

[youtube Hk74R3Dsh_Q]

Firestorm Support

Ed Merryman at Saturday’s Firestorm Questions and Answer secession spoke about their support volunteers. They are not paid. Therefore, they are not assigned shifts.  But, they will be trying to provide one-on-one support to those needing help. 

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Fitted Mesh and Firestorm

When is the next Firestorm release? According to Ed Merryman: when it is ready.

The next Firestorm release is waiting on Linden code for the new Inventory API’s. These are changes that improve inventory loading speed and reliability. They are changes that are targeted at fixing the last of the avatar bake fail problems.

Fitted

If you use Firestorm, or any Second Life capable viewer not yet updated for Fitted Mesh (meaning most viewers), and come across someone wearing Fitted Mesh, depending on how it was made, you may see parts of the item stretching off toward the southwest corner of the region. 

Fitted Mesh in older viewers - image by Inara Pey
Fitted Mesh in older viewers – image by Inara Pey

It is thought there is a fix for the problem prior to the roll out of Fitted Mesh. The problem is caused because the avatar used by Fitted Mesh viewers is different than for non-Fitted Mesh viewers. There are additional bones in the skeleton. If your viewer doesn’t know about those bones, it does not know what to do with clothes that use the new bones. The result is vertices in the clothes are moved toward the 0,0,0 coordinate of the region (the southwest corner).

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