#SL Server-Scripting News Week 10-11

There is not much happening. The Release Channels had the Inventory Apps Package running. That package is not going to roll to the main grid. So, there will be no roll to the main channel.

llGiveInventoryList()

A change to llGiveInventoryList() began  impacting people last Thursday, as the Release Channel rolls were delayed one day. Those using RLV and selling RLV related products started to encounter problems when in the Blue Steel and Le Tigre release channels.

Server-Scripting Meeting

By Sunday Kitty and Marine, movers and shakers of the RLV features, had found the problem and filed a JIRA. It got lots of community support and scorching flames. By Monday morning the Lindens realized they had broken a significant part of Second Life. The result is this Wednesday, 3/14, the change to llGiveInventoryList() will be rolled back.

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#SL Server Scripting Update Week 9

Several interesting things were discussed in Friday’s Server Scripting meeting.

Video Memory Compression

In pre-meeting conversation I heard a new texture compression process is being tested for storing textures in video memory. The feature is in one of the project viewers. I’m unclear on which project. While there are some video artifacts it almost cuts memory use in half. There is a Debug Setting that turns it on. It is off by default. …and I don’t know the name of the setting.

Second Life Server Scripting Meeting
Second Life Server Scripting Meeting

It seems the current iteration of the feature also compresses the User Interface textures resulting in some oddities.

RC Roll Outs

Simon Linden says the new software packages rolled to the release channels Wednesday are working well. Another region crossing bug was found. So, they are planning to roll the Bug Fixes package to the main grid next week. I think that means the Le Tigre and Blue Steel will roll to the main channel and Magnum’s will stay on a release channel.

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#SL Server news Week 9

This week we got a roll to the main channel. This update contains some voice improvements/fixes and I think the Phase I region crossing code.

Oskar is on vacation, so Maestro will be handling the news and meetings until Oskar is back.

Blue Steel & Le Tigre

These two channels get a maintenance package that has only bug fixes.

  • SVC-7631 – New rate throttle on llGiveInventory. The throttle was loosened to 2.5k events per 15 minutes, double the previous value.
  • SVC-7660– http_request()  fails to trigger on RC Magnum 12.01.27.248571
  • Fixed some other miscellaneous bugs, including a few crashers.

 Magnum

This channel has the region crossing project (Phase 1 Project) from last week, with an additional fix for a case in which some avatars would get stuck in a region and be unable to TP out.

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#SL Server-Scripting UG News Week 9

There is quite a bit of news this week. Some interesting stuff.

Encroachments

Andrew Linden has talked with the ‘land people,’ whoever they are, and the feature that allows one to return encroaching objects is ready. The feature has been in progress for weeks. Mesh objects created some problems apparently. The code is already rolled to the main grid and apparently has been there for some time. But, now it is ready to be enabled. Andrew is working on a script to go through and enable the feature on all the mainland regions.

Server Scripting Group

He is in process with the script. Exactly when it will be ready and the encroachment feature is enabled is not yet set. I would guess a week or two, but there is no way to know. However, once Andrew is sure his script works, he’ll tell the support team and give them an opportunity to make a blog announcement.

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#SL Server-Scripting News Week 8

None of the packages running in the release channels passed testing, so no packages were rolled to the main grid today. Also, in an oversight, blending the main trunk and release channels last week was missed. So, we will probably see the same packages running on the release channels with a few more fixes and blending with the main trunk running on the release channels next.

However, selected regions were restarted Tuesday. There are some problem regions that get a weekly restart whether there is a roll out or not. We will see the release channels restarting tomorrow as new software is rolled to them.

Map Tiles

Apparently there is a problem with some regions not generating Map Tiles for the World Map. SVC-7629 – Map tile generator not working.

llGetParcelMaxPrims(llGetPos(), TRUE)

There was some discussion about the fix for this function, SCR-121 – Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number. It still returns the parcel prim count times the region multiplier, but caps at 15,000 (or less if a Homestead/void). TehKellz says, ‘which is the behavior it had for any non-entire-region parcel.’

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#SL Server-Scripting News Update Week 7

Oskar Linden says the voice package running on the Blue Steel and Le Tigre release channels was fixed to clean up extra voice information being sent during region crossings. With the fix crossings should be a hair faster.

Server Beta Meeting

Magnum got the Phase I region crossing change over to multi-threading.

Osker says they flubbed this roll. The main trunk code did not get rolled into the release channel packages before they were loaded into the release channels. So all the code running on the main channel is not part of the code in the RC’s.

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