Second Life Emerald Viewer’s Unverified Chat?

Second Life,Emerald Viewer
OTR Menu in Emerald Viewer

Update 8/8

Some people are getting stuck in encrypted IM sessions. Try closing the session and restarting. The latest update of the viewer is supposed to resolve the problem, I don’t see the problem since I turned it off (see original post below).

Some builders working with small objects have found the edit arrow used to move objects are too far away from the object. Check this post to correct the problem. Emerald Pivot Point

Bug Tracker

Greenlife Emerald (GLE) Viewer Bug Tracking has its own issue tracker system. You can find it here: Emerald Viewer Issue Tracker

12/3/09: I’ve added an index to all the Emerald Viewer Reviews. See: Emerald Viewer Review Index

Original Post

Those of us using Greenlife Emerald viewer version 1.23.4 (439) have started seeing this message popping up in IM’s, “Unverified conversation started. (some name here) has not been authenticated, …” followed by a link one can click. Dare you click it? Did you click it without thinking?

Read more

Snowglobe Viewer Review Updated

Update 11/29

Snowglobe Experimental Viewer Review Update

Update 8/6

Massively has posted an update on Snowglobe. They have a Snowglobe Review with a list of changes, fixes and additions.

Update 7/30

Something is happening with the new server updates… I am seeing ‘This Region is running a different version…’ notices. I’ll check that out once I have time. But the effect is I’m seeing Snowglobe lockups in just a few minutes. However, the Emerald lockups have stopped…

Update: The final half of the grids are in update (server 1.27.1) and rolling restarts as of this morning. Yesterday the first half were done between 7 and 10:45 AM SLT (PST).

Original Post

The Second Life viewer Snowglobe was updated to release 1.0.3.2537, July 21, 2009.

A even more recent version is Snowglobe 1.1.0.2558, July 23, 2009. Use it at your own risk. This is the newest, most advanced and the most unpredictable version. It too is available at the link above.

Read more

Second Life Bulk Permissions Disaster

Permissions
Permissions

This is a must read for anyone selling products in Second Life. There is a new feature and a bug that may lead you to sell your products with full permission. Several sellers in Second Life have already been burned.

With the release if the SL Viewer 1.23 a new feature was added. The new feature is Bulk Permissions. The feature works in two ways. Until now builders have had to change permissions item by individual item. There is now a feature to allow one to change a number of items in inventory or all the permissions in the contents of an object. First a tutorial on Bulk Permissions (a Torley Video).

Read more

Land of NoR XRPS Tutorial

Land of NoR WARPS/XRPS

Land of NoR (LoN), a Second Life RPG, has been working on an improved combat and RP system meter. The one in use is called WARPS, standing for Weapons and Role Play System. In July use of the experimental XRPS version of WARPS started. There are several changes being tested and several questions have come up.

You can follow the discussion in the Land of NoR forum.

Update 7/31

If you have not noticed, going into SPAR (/9 spar) forces a save of meter stats. That is important to know as the meter only saves every so often. A SL or viewer crash or other forced relog can possibly force your meter back to the last saved status. Going into spar and back to combat status does a save and reload of meter stats.

Read more

Skin Design Tutorial

Base Skin Color

This is a research and learning project for me. It will be a multi-part series as I work my way through it. The series will have the best of the information I find and the information I feel is important for a new skin artist, much of what others have left out as they covered the basics in their tutorials. The first article on skin design is: Skin Design – The Windlight Age

For a skin design it is often easier to work with a larger canvas/image. A 2048×2048 is reasonable. The templates others have made are mostly 1024×1024. You can save yourself some effort on you first attempt working at 1024. The larger sizes are easier to paint, IMO, and mistakes and paint strokes are minimized when reduced in size for use in-world. Reducing can help.

Read more

Second Life Rubberbanding and Problems

Rubberbanding is what Second Life Players call it when you are walking along and suddenly snap back along the path you were walking. It seems you have to walk parts twice. This is caused by lag, I think in this case mostly server side lag. Whatever the cause it is annoying. In combat sims it distroyes game play.

There is a JIRA report on the problem. Vote for a fix here: http://jira.secondlife.com/browse/MISC-3001

Read more