Greenlife Emerald Viewer Breasts Review

Update 12/2/2009

A new version 1101 was released Wednesday. See: Emerald Viewer Review – Update

12/3/09: I’ve added an index to all the Emerald Viewer Reviews. See: Emerald Viewer Review Index

Update 10/18/2009

The 1.23.5 (950) version has been released to handle the new LL updates. Greenlife Emerald Downloads 950

Second Life Blog Thread: Female Avatar complete. End of “bouncing-Prim-Business”?

Emerald Impostures Warning: [Emerald] Imposters!

11/6/09 – Emerald License Violations – Emerald goes after abusers

12/2/09 – Second Life Inventory Loss & Recovery

Linden Lab 3rd Party Viewer registration coming: Discussion: Third Party Viewer Policy

Massively covering the issue: Linden Lab to alter third-party Second Life viewer policies

10/24/09 – Modular Systems Response: [Emerald] Regarding ‘Third Party Viewer Policy Changes’

10/21/09 – JIRA Report: Import “Breast Physics” feature from Emerald Viewer – This is about having the feature added tot he standard Second Life Viewer.

11/23/09Speed Rezzer for Emerald Review

You may need to click MORE before these links will work.
10/21/09 – Added Vertical IM or Chat Tabs info.
10/21/09 – Added CryoLife Detection + 10/26/09
10/21/09 – Added Emerald Viewer Manual
10/23/09 – Added Emerald Attachment Points
10/24/09 – Added WARNING: Emerald Losing Shapes

Original Post

This week Modular Systems released version 1.23.4 (904). This version has lots of new features. One the guys will like is bouncy boobies. One everyone will appreciate is the client-side-AO. Read on. (Continued from GreenLife Emerald Viewer Review)

Emerald AO

AO’s or Animation Overrides are typically prims with animations and a control list that attaches to the viewer window as a HUD (heads up display). They control the walking, running, setting, jumping and other animations by overriding the default animations. The AO’s contain little computer programs (scripts) to run the animations. The scripts add to the sim server load. Now the Emerald team has added a client side AO. Skills Hak added this feature. Running the script client side means less load on sim servers and frees up a HUD slot. Plus it expands the number of animations you can load. Scripts in SL have a size limit. Plus Linden Lab (LL) is considering limiting scripts in some way like they limit prims (think tier).

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Imprudence 1.2 Beta 2 Viewer Review

Second Life Viewers
Imprudence Viewer Desktop Logo
The newer Imprudence Viewer Beta is out. It works on Windows, Mac (OS X Intel) and Linux. This update has some major fixes for the previous Beta release. If you updated prior to 10/9 then you need to get a new download and uninstall and re-install.

Massively has posted an update on the Imprudence Viewer. Get the details there. See: Imprudence 1.2 Beta2 viewer for Second Life Also, check out the Imprudence Metaverse Viewer Blog.

Previous Imprudence Review Post: Imprudence Viewer 1.1.0 Review

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Blue Mars Developer’s Tools Review

Blue Mars Developer Tools
Blue Mars Block Editor

To create things in Blue Mars one must become a developer. So, how easy is it to register? No problem. How easy is it to build something in Blue Mars? Not very.

Registration

First, one registers on the Blue Mars site and gains access to the Developers’ section of the Blue Mars web site. The tools needed to build things for Blue Mars can be downloaded from within the section. The developer is getting a sub-licensed copy of CryEngine 2 MOD SDK*. Easy enough. Blue Mars is supposed to offer more control over ownership of created items. From the look of the info on your personal developer’s page it looks like that will be the case.

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Second Life Currency Exchange Extended

VirWoX Home Page
VirWoX Web Site

I wrote an earlier post on the Second Life Currency Exchange as a tutorial. Parts of the post are being updated. The idea behind that post was how to easy get a better price and understand some of what is going on there. However, the SL Exchange is not the only currency exchange available to Second Life residents/players. One is Virtual World Exchange or VirWoX.

VirWoX Advantages

The biggest advantages VirWoX offers are for residents outside the USA. They can avoid exchanging Linden Dollars for US Dollars then their native currency. That saves a transaction/exchange fee. Europeans can use direct bank transfers to avoid some other costs too and supposedly be safer.

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Script Limits in Second Life

Most of us that work with scripts and those that own land have heard Script Limits are coming. For many this is scary as it affects so many things.

Ever wonder what happens to an AV wearing scripted objects that enters an area at its script limit? You might expect your AO to stop working. But vehicles one is ‘sitting’ in may be returned to owner … its undecided. But what if your AO is returned to you also? Hmmmm. Not good. But, that AO return probably won’t happen. You’ll just walk funny.

Not much has been reported lately. Getting information on where Lindens are in the process is difficult.

There are however some places where one can find out what is going on.

Thread on SL Forum: http://forums.secondlife.com/showthread.php?t=337734

Babbage Linden is another source of information as he is doing most of the planning.

http://wiki.secondlife.com/wiki/User:Babbage_Linden (scroll down for transcript list)

It appears this is not something that will happen soon. It is a complex change and affects many things. I expect the Lindens to be very cautious with the change and the implementation. But we certainly want to be planning now.

Land of NoR (LoN) Goes DCS2

This post is about the insides of the RPG’s within Second Life. The largest and, what until now, most exciting game in SL has changed its combat/RP system. What does a meter change mean to a game?

Land of NoR (Nation of Remembrance) is self described as a Dark RPG with combat. Previously it used the WARPS (now XRPS – NextRPS) combat system. For two years this 29 sim RPG used WARPS. Now for various reasons Land of NoR (LoN – do we have enough acronyms yet?) begin upgrading the WARPS to XRPS and is now changing to DCS2, another combat system. Why?

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