#SL’s Zindra Business Interview

I got interviewed by Ginette Pinazzo. She is a strongly opinionated mover and shaker in the Adult Content community. I met her when I started to attend the Adult Content User Group meetings. I realized she had opinions and knew Second Life™ history. It wasn’t long before I realized some people like her and others seem to detest her. Others just don’t understand her. But, are any of us really understood?

From Ginette Pinazzo’s SL Feed November 2012

Ginette and I talk every so often. She is active in the Zindra community and adult content in general. Her interests seem to extend beyond those confines as she is often working with the art community. She is often talking with and sometimes hammering on the Lindens to make things better.

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#SL News 1 Week 45

This week the main channel got the code that had been running on Blue Steel and Le Tigre. This means the new version of Havok 2012.1 is going to be running in all channels as of Wednesday. So, the region crossing problems for vehicles should stop… well those caused by the Havok version difference.

The release notes are here for version: 12.10.26.266333. I’ve listed them several times in previous articles so I’ll skip providing them again.

Blue Steel & Le Tigre

This channel is getting a maintenance package. It will include bug fixes generated from code running on the Magnum channel in week 44. The most notable change is in BUG-166Something invisible pushes avatars around on Dore. This fix has to do with link sets larger than 64m failing to rez.

What was happening is griefers were rezzing 256x256x256m mega prims, which users can’t see, unless they have estate manager status. It looks like the Lindens are bringing back restrictions on rezzing objects larger than 256x256x10m. That size was selected because some race tracks make legitimate use of large thin objects to achieve seamless race tracts.

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#SL Mesh Uploader Change

Runitai Linden has released a pre-QA version of a modified viewer. The mesh upload function has been changed to solve some problems. The primary problem being SH-3055 – Cannot upload any model (*.dae) file; “xxx failed to upload, see the log file for details.”

Runitai announced the release in a comment in the JIRA.

Download Second Life Test Viewer

REMEMBER: This is an untested build so it likely contains other unrelated bugs.

If you find problems with the viewer’s mesh upload, post the information in SH-3055. This should be a JIRA item open to all SL users.

Second Life Render Metadata

You may have noticed the item in the Develop menu labeled Render Metadata. At this week’s Content and Mesh Creation user group meeting Zed Tremont asked about getting more information for items in this menu. Nyx Linden provided some insight into these items.

Second Life Viewer’s Render Metadata Menu

If you have not noticed the item look in the top menu try: Develop (Ctrl-Alt-Q – Advanced has to enabled in some viewers to see it Ctrl-Alt-D)-> Render Metadata.

These tools are more for developers than ‘for creators.’ But, creators can use some of them. Unfortunately most of the items are not explained in the Second Life™ Wiki. Nyx says, “…at the moment our documentation around this *is* the source code, most of these displays are mostly used by our graphics engineers, they’re not intended to be general-use displays (hence the lack of documentation).”

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Oskar Linden Gone?

It seems this rumor is more fact than rumor. I think it is a tragedy. Oskar has been one of the more communicative Lindens.

So, what hard evidence do we have? The best I have seen is from Jessica Lyon, the lead in the Firefox Development Team. While I often disagree with her take on facts, I’ve never seen her get the basic facts wrong. She made a statement Saturday on the SLUniverse forum. See post: #21.

In this post she avoids characterizing the information. She does voice her feelings regarding the drama surrounding the information.

There is a post in the thread #62 that is supposedly from Oskar. If that is his post, then it is the authoritative statement on what happened.

There really is very little information on what happened. I will miss Oskar.

#SL News 2 Week 44

Well the roll out went nowhere near as planned. There were problems starting out that pushed the rolls back one day, from Tuesday to Wednesday. And that pushed Wednesday’s roll back a day. But, then the actual roll to the main channel rolled out the wrong version…

Server/Scripting Meeting

The Main channel was to get the code running on Blue Steel. Instead, an older version of the server code from a couple of weeks ago was rolled out. So, the main channels has regressed. I don’t know which version. Lydia Craig reported end up on version 12.10.12.265813 when the release notes said it should be 12.10.19.266079, which would be a one week regression.

Only a few people have noticed the glitch and posted in the forum Deploy thread.

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