#SL Mesh Deformer Alternative

UPDATE: 4/2013 – Several designers are using alternate methods to make sizable clothing. The Lab is advising us not to use non-supported features, which these alternatives are. While the Lab will not deliberately break them future changes may inadvertently break them.

Today was a surprise. I tried to go to the Mesh/Content Creator User Group and the region was full. WTH!?! I had to TP into Pooley, next door to Borrowdale the usual meeting location,  and see what was up. In a minute  or so I realized the meeting was being moved to the border between Grasmere and Borrowdale. I flew around and was soon in the middle of a chaotic meeting as Nyx Linden built prims so we could see the region boundaries and divide up.

Surprise Crowd at User Group Meeting (60+)

With 60+ people trying to get into the meeting things were chaotic. I crashed a few times, did a Doh! by trying to take a picture (I felt so dumb), fell through the temporary decking into the sea a couple of times as Nyx moved the deck. Whatever, I survived and my SL hair doesn’t frizz.

The Alternative

By now you hopefully understand the problem the Mesh Deformer is to fix. Our mesh clothes only conform to some of our shape settings. The Deformer makes the clothes conform to all our shape settings. You can only see the Deformer work when you use the Project viewer.

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BREAKING #SL NEWS

An alternative to the Mesh Deformer is being discussed. One merchant is already releasing Mesh Clothes that fit and change with most of the shape settings, withuot use of the Deformer. More coming as soon as I know more. Don’t go nuts. There are some downsides and it is not a complete solution. But, it … Read more

Mesh Deformer Update Week 25

I’ve been busy the last couple of days solving video display problems of MP4, WEBM, OGG, and SWF file for a web client. I missed the mesh meeting in SL9B because of that, which really bummed me. Fortunately Inara Pey did a good summary of the important Mesh Deformer part of the meeting. Read it here: Mesh deformer: interview with Qarl Fizz. Note: Look below the Rate, Share, and Like parts of the post for the page links for pages 2 to 4.

Reading Between the Lines

With the information that Karl Stiefvater gave us in the MetaReality posdcast (MetaReality Week 24) and what he has said in the SL9B meeting we can piece together a better picture of what he is expecting the next version of the Deformer to be like.

We know that considering each vertex’s normal in addition to its position will be added to the math of the Deformer. Nothing said at SL9B changes that.

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Male Mesh Clothes Needed

We still need more clothes for male avatars for the Deformer test. Last week at this time I ran an article about Oz Linden’s request for more male clothes for testing. (More #SL Mesh Clothes Needed) As of yesterday, when I asked him, Oz has not received any new test garments for males. We need to either … Read more

More Mesh Deformer News Week 24

I know this is week 25. But, I’m a bit behind.

The Mesh Deformer has been the subject of lots of debate and discussion. It centers around the Mesh Clothes Sizing and how that will or won’t be handled in the Parametric Deformer Project, aka Mesh Deformer.

From a coming Weight Painting Tutorial

Last week (24) Karl Stiefvater, the Mesh Deformer coder, talked about where development of the Mesh deformer is headed in a MetaReality’s podcast: Come Together. Discussion starts about the 34:20 minute mark.

Standard Sizes Out

It seems sizes are out. Don’t get excited if you are Standard Size supporter. The real issue is how to fit our custom shapes and deal with some of the extreme shapes Second Life® users use. It looks like a better way has been found then using standard sizes or multiple base shapes, which was my favored solution until now.

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More #SL Mesh Clothes Needed

There is a small collection of mesh clothes in Hippo Hollow for testing the Mesh Deformer, aka Parametric Deformer. You can get a copy of the Mesh Deformer Project Viewer. With that you can see how the clothes from the test set work.

Mesh Deformer Control in LL Project Viewer

Oz Linden says for now the lack of test clothes is not holding things up. But, very soon it will.

The current version of the deformer (0.3 by my count) has some problems that cause flicker and flashing. Once those are fixed, the lack of clothes WILL BE DELAYING the Deformer project. We need to get more sample mesh clothes into the test set. See this post for Oz’s initial request: Examples Request.  It includes instructions for submitting examples.

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