Bad News on Bandwidth

Just after I got my article out on Bandwidth and  SVC-8124 I heard that there will be no promotions from the release channels to the main channel. This means the fix for SVC-8124 will NOT roll to the main channel next week.

There is a problem with permissions. See: SVC-8177 – There is different behavior between the RC channels and the main channel involving permissions, objects loose modify permissions. This is going to prevent any roll to the main channel.

The Bandwidth problem will continue for another week. I’ll have to see how they handle the fixes to the release channels next week to know how this is going to work. But… the Lindens tried several fixes, I think for 8177,  and they failed. I think the result is they are rolling back the release channels to unwind the 8177 fixes and get a main channel version with a 8124 fix running on the main trunk code. With any luck they can get the 8124 code in and they will make it through the RC QA.

Bandwidth Problem Update

With the release of the Havok 2012.1 update and Pathfinding came an increase in bandwidth used.  In the articles #SL News Week 33 and #SL News Update Week 33 I mention the problem. See JIRA: SVC-8124 – Excessive “ParcelOverlay reliable” messages sent by regions since last rolling restart (2012-08-08). Votes=124 – Watches=90 – 8/24. Resident interest in the JIRA shows it obviously not a big issue, unless you have a bandwidth capped/metered Internet service.

Networx Bandwidth Monitor

The fix for SVC-8124 was added to all 3 release channels to increase the probability that it can roll to the main grid next Tuesday.

I asked Oskar Linden if the Lab has seen an increase in bandwidth used since the PF release and 8124. He says not that he has heard. I suppose that means either it is a small enough problem, for the Lab, that they aren’t talking about it in house or Oskar has had his head down working and not noticed it.

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Firestorm Support Island Opening

I received an announcement today that the Firestorm/Phoenix Team has created a support island that will be opening on August 25th. The island is for use of the SL community. The team is encouraging RHN, White Tiger Mentors, Mental Mentors and others to use the island for training and support. I get that other support groups are welcome too.

Update 8/25Now Open: Second Life’s Firestorm Support Island by Firestorm/Phoenix

Update 7/2017 – Photobucket has disallowed use of their hosted images on 3rd party sites unless I pay them. Images are here.

Obviously the island is designed to assist new Firestorm users and for the team’s support crew.

FS Landing
FS Support Island Landing Point

The island has a landing point that starts new users on an educational path, a literal path as you can see in the images. It is designed for those using the Firestorm Viewer.  So, people using other viewer may be a bit confused by the images of what to click. But, confusing new users by showing multiple user interfaces might be worse.

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#SL News Update Week 33

This is a catch up article from last week. I had serious RL partying to attend to this weekend. So, hopefully this will get me caught up. I am bummed there is no new Metareality poscast in week 33.

Region Crossing

In Week 22, 2012 Phase I of the Multi-Threaded Crossing Project rolled out. See: #SL News Week 22. Today Oskar tipped us off that Phase II is moving through the QA process and close to reaching Release Channel Candidate status.

I take that to mean that in the next couple of weeks we might see it on a release channel. This is a complex process that is taking a load of work. So many parts of the SL system are touched there are a load of places for things to go wrong. We saw that with Phase I. It took months to make it to roll out. Phase I was in and out of the release channels for months. Hopefully that will not be the case this time.

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Second Life Going to Steam

Another announcement came out this morning… Second Life is going to be available on Steam. (Reference)

As some sharp-eyed developers have speculated, we’re going to make Second Life available on Steam in the next month or so.

Many of us have friends who are avid Steam gamers, but if you’re not familiar, Steam is a very popular online game platform that offers a wide range of titles (and will soon also offer other software as well).

What does this news mean for Second Life? You’ll still be able to access Second Life just as you can today; there won’t be any change to that. But, the more than 40 million people who use Steam will also be able to get Second Life as easily as they can get games like Portal.

We’ll make an announcement on the blog when Second Life is actually available on Steam, but in the meantime, if you have friends who are Steam gamers, let ‘em know it’s coming!

 

Second Life Traffic Numbers

For land and shop owners this is a serious problem. With the roll out of the latest update lots of people are seeing the problem.

Traffic Count in SL Search – enlarge

JIRA’s

SVC-7458Traffic counts borked across (All or Many Regions) – See 1. Second Life Viewer – VWR VWR-27621 Drop In Traffic Calculations. Nov 2011. Short not much information.

SVC-7459Drop In Traffic Calculations. Nov 2011. Updated Aug 2012. This seems to be the most active JIRA on the topic.

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