More Fitted Mesh News

Obviously I am messing with Fitted Mesh. Since it has been released lots more people are attempting to work with it. The result is things are changing quickly because a larger number of people are attempting to work with it. That increase in interest tends to reveal more problems as more users do more things and find the problems not discovered during development, which is what is happening.

Current Blender Problem (up to 2.69.10-6466454-win64)
Current Blender Problem (up to 2.69.10-6466454-win64)

Today I found out Gaia has published: Fitted Mesh Kit. The key piece of information is that Blender and Fitted Mesh are only compatible starting with Blender 2.70, which has yet to be released. You will probably be able to get a current build of the planned Blender 2.7 from GraphicsAll.org. But, as of today I don’t see one.

However, the nightly builds are available. Download at Blender.org. Gaia provided the link in the Kit article. But, I don’t see a 2.7 build. The RC builds may not appear until March.

The current plan from Blender.org is to release 2.7 in early March. The RC is to be frozen March 2nd, according to December plans. We may not have a usable plain Blender, meaning without Avastar, until we see that RC release. 

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Fitted Mesh Blender Problem 2014-7

Listening in the Avastar User Group tonight I found out there is a problem with both Blender and the SL Viewer when working with Collision Bone exports.

[youtube I91MqgrbQyw]

The viewer does not preview the weighted mesh you are uploading correctly. That means you will have to upload the mesh item and try it on to see whether it is working or not. This seems to be a problem in the SL Viewer code and apparently is reported as happening in Singularity too. I expect we’ll hear of the problem in other third party viewers too. 

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Fitted Mesh Base Avatar Files

A couple of years ago we were sorting out just which files we could get that had a model of the Second Life™ avatar with a default shape. We were going to need that for use with the Mesh Deformer. A good ‘default shape’ file will still be needed on the OpenSim grids. I wrote a long article on which files were which and did a lot of testing of the files to find the differences and decide which file to base my work on. I am sort of in the same place now with Fitted mesh.

Linden SL Avatar - Wiki - Image #1
Linden SL Avatar – Wiki – Image #1

To see the older files, look in the menu above, The Stuff->Tutorials Index Clothes.

The Files

I’ll say that OFFICIALLY there are no files for Fitted Mesh… yet. The reason for that is Fitted Mesh is still in development. So, there is no FINAL version of the avatar. But, we do have two files that can be used by experimenters. I’ll explain what we have have now.

Linden Fitted Mesh Avatar

The Wiki has a ZIP file that has a number of files in various formats. The files appear to have been last updated 12/16/2013 4/2014. They are provided in a ZIP file and include the file I show below. The Mac folder has the same files with slightly different file names.

You can see there are Blender, Collada (dae), FBX, and Maya (ma). The last two are AutoDesk file formats. For compatibility consider:

Autodesk FBX technology helps to enable the interchange of 3D data between the following Autodesk products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® Softimage®, Autodesk® MotionBuilder®, Autodesk® Mudbox®, Autodesk® Smoke® and Autodesk® Flame® software.  Consult the compatibility charts below to learn about the level of support for these applications.

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Second Life Avatar 2.0

Today I found some additional information about what Linden Lab is doing with the avatar.

In the JIRA there is an item:  STORM-1800The vertex weights of the default character mesh could be better. Recently Alexi Reggiane added a comment (

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