Additional attachment points are always handy. We are apparently getting two more.
Neck
Those of us working with rigged mesh to make avatar bodies and clothes can see the neck bone in the skeleton. Even before a large number of people started looking at the skeleton and asking why can’t we attach things there, people were asking for a neck attachment point.

If you are wondering how people knew about it… animators knew about it because the ‘neck bone’ can be controlled in an animation.
Now the neck attachment point is in testing in the Development Viewer. See JIRA STORM-1672. Previously labeled VWR-26120. If you like the idea, vote for it by clicking WATCH.
