Inara and Hamlet have just written about Cloud Party and Oculus. I am happy to see that Cloud Party is thinking Oculus Rift. But… really!?! In a web browser?
If you saw my previous post you know that browser-makers are dropping plugins. Right now they can’t drop all of them because the replacement, HTML5, is not advanced enough to be able to provide the same functionality and performance. So, adding Oculus Rift support doesn’t seem practical to me. After all the system has to render twice as many frames to create 3D display for Oculus. Browser based 3D rendering is just barely performing at acceptable 2D display levels now. And that is with many rendering features dropped to keep performance acceptable.
If you try to use shutter glasses you soon learn that you must have a monitor and video card capable of generating 120 FPS. Sixty frames for the left eye and sixty for the right. The same sort of thing is true for Oculus.
But, there is a huge push to get Oculus to mobile devices. The movers and shakers in the game field think it is possible and that the large money is in mobile. I have my doubts, but lots of money is being thrown at the problem. So, we are likely to see some type of solution emerge. A big question is: ‘When?”
See: Cloud Party Becomes First Virtual World to Officially Support the Oculus Rift; Ex-Linden Cyn Skyberg: “We Are Getting Very Close to the Original Concept of VR”
See: Cloud Party: Oculus Rift support and more.
And with Oculus, I hear performance is everything. Poor performance often results in simulator sickness. May be I could market sim-sickness bag attachments for the Oculus… 
