Oculus Rift and Cloud Party

Inara and Hamlet have just written about Cloud Party and Oculus. I am happy to see that Cloud Party is thinking Oculus Rift. But… really!?! In a web browser?

If you saw my previous post you know that browser-makers are dropping plugins. Right now they can’t drop all of them because the replacement, HTML5, is not advanced enough to be able to provide the same functionality and performance. So, adding Oculus Rift support doesn’t seem practical to me. After all the system has to render twice as many frames to create 3D display for Oculus. Browser based 3D rendering is just barely performing at acceptable 2D display levels now. And that is with many rendering features dropped to keep performance acceptable.

If you try to use shutter glasses you soon learn that you must have a monitor and video card capable of generating 120 FPS. Sixty frames for the left eye and sixty for the right. The same sort of thing is true for Oculus.

But, there is a huge push to get Oculus to mobile devices. The movers and shakers in the game field think it is possible and that the large money is in mobile. I have my doubts, but lots of money is being thrown at the problem. So, we are likely to see some type of solution emerge. A big question is: ‘When?”

See: Cloud Party Becomes First Virtual World to Officially Support the Oculus Rift; Ex-Linden Cyn Skyberg: “We Are Getting Very Close to the Original Concept of VR”

See: Cloud Party: Oculus Rift support and more.

And with Oculus, I hear performance is everything. Poor performance often results in simulator sickness. May be I could market sim-sickness bag attachments for the Oculus… Money Mouth

Ha Ha

Google/Firefox Dropping Plugins

The plugins we use in our browsers are a holdover from an earlier time. They provide handy features not built into the browsers. But, plugins also provide a varied collection of problems. The problems are enough of a pain that Firefox, Google, and other browser publishers are going to remove support for them.

Apps Aging Out
Apps Aging Out

Firefox has a list of the plugins that cause problems for their browser. See: Firefox Blocked Plugins. But, it is not just certain plugins that are going to be blocked. We are talking support for all plugins. Firefox will start by blocking all plugins as their default behavior.

Google will be blocking all but a few plugins. Flash, Silverlight, and Unity plugins have Google’s blessing. But, by the end of 2014 even those will be blocked and eventually support removed. By May Google will be refusing to allow new apps or updates to apps in their App Store. See: Google Will Start Blocking Most Netscape Plug-In API Plug-Ins In January 2014.

What Are Some Plugins?

Flash is a ubiquitous plugin that nearly every person has installed. It is mandatory to play Facebook games. But, Flash is going away. My web design tools have lots of new tools to use for creating web apps that are not plugins. 

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More Oculus Rift 2013-39

Jo Yardley has another article up about the OculusRift. See: Solving virtual User Interface problems. She’s on about User Interface problems. The article includes a video that shows some of the aspects of the User Interface problems.

But there is a funny video out that shows and even more serious problem. Check this out:

[youtube INDKNA7kXoo]

It is obvious balance is going to be a problem. Sixense’s STEM where you wear four motion detectors and stand up has the potential for injury. Jo mentions dancing. That REALLY seems to have the potential for injury. Even if you use the OMNI treadmill dancing would seem to be a problem. Without the Rift I have enough problems dancing when wearing heels and drinking spiced rum.

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An Interesting Oculus Rift Review

Time.com has a review of the Rift by Lev Grossman in their entertainment section. Lev has some interesting takes on use of the Rift. See: Hands-On with Oculus Rift: Virtual Reality Is Almost Here, Finally.

 

Time's Coverage of the Oculus Rift
Time’s Coverage of the Oculus Rift

Lev points out that the Rift’s handling or you peripheral vision makes your experience much more immersive. Using a monitor leaves our minds dealing with all the stimuli being fed in via our peripheral vision. Lev found it much more relaxing using the Rift. I doubt that is the word I would have used. But, his point is well taken. 

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Google’s Translate App

No… not for the Second Life viewer. This is for your web browser. Using Google’s Chrome you may have run into pages that it does not offer to translate. This happens when the browser simply cannot figure out what language was used for the page.

Google Translate App's Button
Google Translate App’s Button

There are a couple of solutions to force Chrome to translate the page in such cases.

Try right clicking the page. Click on an empty part of the page or text. Avoid right clicking on pictures and links. After a right-click look in the popup menu for Translate to [language]. Your native language choice should be in the [ ]. Selecting that will cause the page translation.

Some times the option will be grayed out. When Chrome thinks the page is already in English this happens. If you see this problem then you need the next option. The free Google Translate App. It places a button on Chrome that allows you to trigger a translation. See the image.

The icon used with this app has changed over time. It may also change based on your language. So, don’t be surprised if my picture and your icon are different.