Michelle Leckrone tipped me off to the new trailer out for SIMS 4.
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Michelle Leckrone tipped me off to the new trailer out for SIMS 4.
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I think most people that know about the Oculus Rift know that just a few months ago this was a small startup company trying to get crowd source funding. Now I see an article where one of the titans of the game world has come on board as the company’s Chief Technology Officer (CTO).
The video here is an older video. 1 hour. It is NOT related to the article about John as Oculus’s CTO. But, it has a load of information about the people involved with Oculus Rift and their accomplishments.
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The titan is: John Carmack. Type “John Carmack” into Google and you’ll get about 1.9 million hits. That’s about two-hundred times more than me. John is considered a gaming pioneer, visionary, and somewhat a legend among gamers and game designers. He was the lead programmer on Wolfenstein 3D, Doom, Quake, and others. Continue reading
Dayset alerted me to EverQuest Next® by Sony Entertainment. Polygon has an article up with comments from Sony Entertainment’s president John Smedley. There are some interesting comments about games in general that will probably interest you and my Myst friends.
Most festinating is the idea Sony is going to pay fans to make content for EverQuest Next. Pay?
There video is from a Sony Entertainment Online event at which EverQuest Next debuts. It runs 38 minutes in part 1 and 42 minutes in part 2. Whew! Read the index of the video before you start watching it. Beta sign up link is last thing on my second page.
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Glurge alert! The first 10 minutes is user experiences and stories of people’s experiences in the original EverQuest.
From 10:00 to 12:00 John Smedley is talking about how great EverQuset and its fans are…
At 12:00 an artist does a sand drawing telling about the creation Qeynos. Boring…
At 18:00 the artist starts another drawing about the Ring of Scale Attacks… OMG, doubling down on boring… someone in management thought this was a good idea? I guess there are hints to something about the game in the drawings… but 14 minutes?
At 26:30 the sand drawing is over… I am so glad there is a way to skip ahead in YouTube video.
At 26:45 we get to some interesting stuff. The concepts guiding what the Sony team is doing with EverQuest Next is in this area. It includes concept art. Then they get into characters they are adding. Continue reading
Iris Ophilia has an article on New World Notes explaining why she thinks the Lab’s acquisition of Desura is a good thing. See: New World Notes.
NWN’s Iris on Desura and Linden Lab
I tend to agree with Iris’ take on Desura. Unfortunately we do not know enough about the Lab’s web development teams to know how well they can handle Desura. Talk to people selling in the Market Place and you will likely have a hard time finding anyone that is happy with it.
The Linden team developing the Second Life™ web properties mostly hides out. So, we know little about them or the problems they deal with.
On the other hand, the Linden team providing SL server updates has been talking with us weekly for years. While not everyone is happy with the server team, the unhappy people tend to be the uninformed and the computer tech illiterate. Those engaged with the Lindens and having some understanding of programming and server tech and RL limitations are pretty much OK with and supportive of the team.
With the web dev team, I don’t know anyone happy with them.
How well Desura does from the acquisition point forward probably depends on who runs Desura. If Desura staff is kept as the hands on programmers and Rod sets directions, I expect things will improve. If web developers from the Lab take over,… this likely won’t be a good thing.
I know from comments in various user group meetings that the move to Valve is on the shelf. Several things are on the shelf. The Lab does not have the staff to do everything. No one seems to know what is holding that project up, other than maybe a lack of staff.
I do remember that when the Experience Tools were the hot development item that the Valve relationship was hot too. Since the Experience Tools disaster (See: Greifer Monday and Griefer Monday Postmortem) a bit over a year ago, June 6, 2012, the project went dark. At the time it seems it was decided the permissions system for SL was going to have to be redone. That work was started. For a time it was stalled as other infrastructure parts had to be changed. Things are too intertwined to know what was being changed. Also as it is involves system security we are unlikely to hear any explanation other than how the new Experience Permissions are to be used.
This Experience Tools delay could be the hold up for Valve. If you follow Loki, you know there are some real problems for those that choose to use SL to build a game. The Experience Tools will solve a number of those problems. As Valve is in many ways about building games, giving those users SL without the Tools might have been seen as a mistake, leaving them with a bad taste and SL with a black eye reputation with the Valve crowd. Could be, but we will likely never know.
If we see more discussion about Valve after the Tools are released, we could more easily make the assumption this has been the case.
With the acquisition of Desura one has to wonder of the Lab decided to compete with Valve. I sort of doubt that. But, I don’t use Valve enough, and have yet to try Desura, to know if they are competitive or complimentary.
Looking through the Steam/Valve forum I find the Valvites discussed Origin (Electronic Arts store), Desura and Steam/Valve. It seems in my inference that they are more competitive than complimentary. Desura has a reputation of being more open source like and less interested in DRM (Digital Rights Management).
Some compare Desura to GOG.com.
Several people in the conversation thought Desura was the best for distributing game mods. Othewise Steam is better all around and has good support services, like game forums and match making, for indie developers. Some were concerned as to whether Desura could survive and wondered what would happen to their games if Desura went down.
In general it appears that Desura and Steam/Valve are competitive services targeting different audiences. Steam/Valve targets the pro developers and corporate game makers. They provide services for game mod’ing and smaller developers. Desura appears to target the smaller and independent game makers. So, it is not really a head-to-head competition.
Time will tell how this works out. For now we’ll hear screams from Desura users, that always happens when there is change, and speculation from those of us that know the Lab and use their products.
I wonder if there is an update for my Patterns…
There is an update on KickStarter.com about the status of the Oculus Rift, which is adopting the name Oculus VR. See the update here: Shipping Update, E3 2013 Recap and Oculus 0.2.3 SDK Release – Update #38 – July 4th, 2013.
This update is about the release of the 1080p developer’s headset.
Scroll down the page to the comments about EVE-VR. This is a tech demo of the EVE Online space adventure game. It blew people away and won awards. The reviewers are raving about the immersive quality of the experience.
This video is too fun to pass up. It shows the side of 3D virtual worlds that most Second Life residents do NOT have to deal with. As we move in to using Blender and 3DS Max to build for Second Life™ we start to move into this world.
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There is an interesting video about how Oculus VR™ (OVR) is changing the game design paradigms. I came across it in my Facebook browsing. 22 minutes. Nate Mitchell is speaking at GDC 2013 (Game Developers Conference) which ran from March 25 to 29.
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I’ve written about what I think the user interface problems will be. This video really gets into some of the problems and how people are handling them.
Jo Yardley, of 1920 Berlin fame, has an update on the Oculus Rift from Rod Humble. See: Rod Humble: Oculus Rift already in Second Life, want to make it excellent. The title pretty much says it all. But, Jo provides some interesting background making it worth the read time.
Oculus Rift Compared to other display systems.
I think Jo is somewhat representative of builders like Loki Eliot, Penny Patton, and others that create fantastic builds. I expect many of that caliber builders will be looking at their builds though Oculus Rift eyes.
I suspect that a shift to Oculus Rift will change how Second Life is built and experienced. While I am looking forward to the Oculus Rift arriving in a retail version I am probably not as excited about it as Jo. It will affect all the things she says it will affect. But…