The previous part of this tutorial is OpenSim Terrain Tutorial via Blender – Part 1. The previous part is about getting terrain from Second Life and OpenSim into Blender. This part is about exporting the terrain from Blender 2.59 as a height map image.

Terrain
By the time you start this tutorial you should have a completed terrain or at least have a test terrain to try.
Also, you should have a backup of your region. Loading the tutorial can mess up your region. So, a backup is a good idea. In OpenSim I make OAR file backups. (save oar [filename.oar] – save to OpenSim’s working folder. You can specify a path.)
Now is a good time to back up your Blender file too. It is a great idea to work in a copy of the file.
