Being an international game Myst-Uru has players from the world over. There is a mix of players from different countries with different philosphies about money. With the coming of Myst Online open source (MO:OS – acronym from an inside Uru joke) the fan community is looking at hosing the game in commercial servers and finding ways to pay for the bandwidth needed for game play. Many fans want the game for free or to cost just enough to cover expenses. How that funding saga plays out is likely to be a reflection of real world financial philosophies played out in a virtual world. Whichever philosophy is yours, the choices will likely decide the fate of Myst-Uru. Consider and take your stand.
Unsharding Virtual Worlds
Now there is an odd phrase.
I read an article that is talking about MMO’s and player participation in the story… players having a real effect on the game story. Sound familiar? Their thought is that this is currently the last real unsolved challenge in MMO game design. I read the review with Myst Online in mind thinking about the MMO features we may need and some of the challenges. So, here are some of the concepts and how I see them in Myst Online.