#SL Mesh and the Button Problem

Poking Through

I think most of us know about the problem of getting mesh clothes to fit well. Qarl Fizz succinctly described the problem in STORM-1716 when he wrote, “…when wearing mesh clothing in second life – modifying the body shape of the avatar causes the clothing to no longer fit. Making the avatar fatter causes it to protrude beyond clothing; making it thinner causes the clothing to hang in space away from the avatar.”

I caught this image as I was rezzing. The texture on the mesh top had not yet rezzed. The glitch layer did.

The Mesh Deformer Project (MDP) is developing a plan to fix how mesh clothes fit and then write the programming code to implement the fix.

Standard Avatar Sizes

We aren’t sure how long it will take to get the MDP completed and adopted by Linden Lab… or even if they will adopt the MDP. All the users and all the Lindens want a MDP to be adopted. But it has to work with past, present, and future aspects of Second Life. So, adoption is not a certainty.

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Mesh Deformer Update Week 47

A bunch of news has trickled out on the Mesh Deformer Project. Check out STORM-1716Mesh Deformer for tayloring [SIC] mesh clothing. The JIRA item was filed by Qarl Fizz. He explains the issue very well and goes into some detail about the direction the project is heading. Clothes makers will want to read the item to see what to expect.

Since it is in the JIRA we can expect the more advanced content creators to be involved in the discussion. Also, show some interest. Drop by and click WATCH.

Q&A Items

Qarl poses and answers questions. Probably the most important concept in STORM-1716 is the idea of basing all mesh clothes on the Ruth/Roth avatar rather than a custom avatar, as in one based on your shape or different size avatars… think small, medium, and large, I suppose.

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Metareality Podcast

If you have not listened to one of Metarealities podcasts, check one out. The podcasts are a panel discussion among three regular members and various guests. Charlar Linden and Karl Stiefavater have been recent guests. The topics covered are current Second Life and virtual world events. They can range from whether Phillip Rosedale, SL founder, really diss’d Second Life and means to exploit third world labor or not to Ashton Kutcher’s explosive gaff tweet.

Metareality Podcasts

The host Gianna is a bubbly person with an empathic nature and a seemingly tolerant world view and willingness to look for broader context and understanding. Draxtor and Reed seem more locked into their meta worlds views with clear opinions and less questioning of their personal opinions and perceptions. The combination makes for interesting discussions.

The recent podcast (11/18) titled, The Perception of Failure and Success, came to my attention because they linked to one of my blog articles, Where is Torley Linden? I had to know what they said about it… OK, me. Nothing. But, they did link and that is good.

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#SecondLife Mesh Week 46

At this meeting there was not lots of new information. Mostly there was reaffirmation of what we already know. Also there is more confusion about the Mesh Deformer or Deformation Project, which some label parametric-clothes.

Mesh Deformation Project

In previous articles I’ve described the problem with mesh clothes. Later today (5PM SLT/PST) in The Model’s Workshop I will likely be answering questions about the problem. See Mesh Workshop article.

Hamlet wrote an article on the project’s delay. Karl’s Crowdsourced Second Life Mesh Fix Update: Linden Lab Working With Him, But Progress is Delayed. This delay is to be expected. The Lab has been researching available technology to provide the feature. The research of finding technology is complete and the lab is in the process of deciding which technology will best serve LL and SL. The complications are figuring out what works with what we have without breaking existing content. Also, the Lindens have an internal road map for future projects. They have to figure out what will work with the planned directions.

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#SL Mesh News Week 45

I’m lagging getting this update posted. There have been other interesting things to do. Plus there is the mesh deformer news that ever so slowly trickled out. I splashed the update on the Deformer Project here in Mesh Deformer Update. Plus there is lots shaking in the background. Whatever, the latest on mesh follows.

Pumpkin Play Project - PE=2

CTS-694

CTS-694Missmatch of LOD meshes in multi object upload (linkset) yield viewer crash. This is supposedly fixed… sort of. I’m unclear.

A symptom of the problem is if you make a chair and table and export them as a single object. The Viewer’s uploader was mixing up the textures. It is… was a problem with how the viewer reads the Collada file and assigns the textures. If I understand correctly there is a fix so we can upload and fix textures after upload. I’m guessing a following fix will get the textures to match up with the model parts correctly.

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Mesh Deformer Update

Maxwell Graf has just posted an update on the Mesh Deformer project site: Mesh Clothing Parametric Deformer Project. Update on the mesh deformer project, 11/11/11: Karl has begun working on the code and was contacted recently by LL in order to facilitate development of this feature. He will be working directly with LL from this point … Read more