FireStorm Team Q&A 2014-2

The Video

The last Q&A, Jan 11, was recorded by Chakat Northspring and placed on YouTube. It runs about 2 hours. I’ve covered the parts I found interesting. The video is not edited, that would be a big job, so it is hard for me to sit through. Too much dead air. I am happy Chakat recorded it, as these meetings are not announced until shortly before they start, making it hard to know about them and get there. This seems to be the Firestorm team’s way of avoiding an over loaded region for the meeting.

[youtube Hk74R3Dsh_Q]

Firestorm Support

Ed Merryman at Saturday’s Firestorm Questions and Answer secession spoke about their support volunteers. They are not paid. Therefore, they are not assigned shifts.  But, they will be trying to provide one-on-one support to those needing help. 

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Fitted Mesh and Firestorm

When is the next Firestorm release? According to Ed Merryman: when it is ready.

The next Firestorm release is waiting on Linden code for the new Inventory API’s. These are changes that improve inventory loading speed and reliability. They are changes that are targeted at fixing the last of the avatar bake fail problems.

Fitted

If you use Firestorm, or any Second Life capable viewer not yet updated for Fitted Mesh (meaning most viewers), and come across someone wearing Fitted Mesh, depending on how it was made, you may see parts of the item stretching off toward the southwest corner of the region. 

Fitted Mesh in older viewers - image by Inara Pey
Fitted Mesh in older viewers – image by Inara Pey

It is thought there is a fix for the problem prior to the roll out of Fitted Mesh. The problem is caused because the avatar used by Fitted Mesh viewers is different than for non-Fitted Mesh viewers. There are additional bones in the skeleton. If your viewer doesn’t know about those bones, it does not know what to do with clothes that use the new bones. The result is vertices in the clothes are moved toward the 0,0,0 coordinate of the region (the southwest corner).

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Second Life News 2013-49

There will be a roll out Tuesday morning. The package running on Blue Steel and Le Tigre will get promoted to the main change. This is the one that includes the vehicle region crossing fix.

RC Update

Wednesday there will a single package rolling out to all three RC channels. This package contains a fix for: llGetAgentInfo() so that it now detects AGENT_CROUCHING correctly for avatars who have custom ‘Crouching’ or ‘CrouchWalking’ animations (BUG-4431). There is also a crash mode that has been fixed.

Since they aren’t saying much about the crash mode, I assume it is some exploit or other security fix.

Viewers

There is one RC viewer and one project viewer on the RC Viewers page. As of late Monday those haven’t changed from last week. The Interesting and Fitted viewers are it.

In the Third Party Viewers class Firestorm has moved back into first place for the most stable viewer. I say first because I don’t count Radegast as a viewer because it is not a graphical viewer in the sense that other TPViewers are. I just don’t see it in the same class.

Firestorm to Start Blocking Viewers

Jessica Lyon, the project manager for the Firestorm Viewer, posted that they will begin blocking older versions of their viewers. Jessica is anticipating the drama this will bring on. By her writing you can tell she is expecting a chorus for complaints one might hear from a 10-year old trying to manipulate their parents.  I suspect she is right.

Firestorm Logo
Firestorm Logo

Jessica points out they have little choice. It is either the Firestorm team blocking or the Lab will take over blocking. I’m not sure that is completely accurate. But, I can see how some will see things that way. In general the Lab does not block viewers. But, if you use the newer viewers you really don’t have a choice about updating your viewer. It automatically updates by default. But, that can be turned off.

There are mandatory updates that the Lab requires from time to time. I expect as some of the current changes being made allow better overall SL performance, which are viewer dependent, more updates are going to be mandatory. So, whether there is a misconception about what is and is not going to be blocked and by who, you are going to be updating your viewer or find yourself unable to login. Otherwise you will be degrading other people’s performance. 

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Firestorm 64-Bit Viewer?

Seems the Firestorm Development Team is thinking about a 64-bit version of the viewer. Jessica Lyon has placed a post on the Firestorm Viewer blog about a 64-bit viewer. See: Firestorm 64bit Viewer o.O.

Image by: DoctorWho80 - Flickr
Image by: DoctorWho80 – Flickr

There is a link to the explanation of what 64-bit software is and how it differs from 32-bit software. Unfortunately, the link leads to a Microsoft site. My experience is you need to be a graduate of some geek college to understand what they’re saying. So, I’ll give you the short version… well… at least a version with, I hope, understandable language. 

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Firestorm Meeting 2013-37

The Firestorm team is having the meetings they promised. Saturday the 14th they had a meeting Q&A. In this meeting there is lots of good troubleshooting information. There is a video of the meeting that runs 2 hours and 12 minutes. I’ll get to the link later.

I’ve paraphrased the information given in the meeting. Several subjects came up more than once. Speakers also wondered off into various subjects then come back to the main topic. That happen in a live discussion. I’ve tried to get all the information on a subject into a single section here.

Ed Merryman spoke about viewer settings. He is stressing less is more. 

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