In the Content and Mesh User Group some interesting things came up today.
Transparent Mesh
If a mesh object is transparent should that change its Land Impact cost? Should it even render? If it doesn’t render, doesn’t it use fewer resources? It seems the Lindens are looking at this special case and considering how to implement such a change.

Runitai says the code to NOT render 100% transparent objects is in the pipeline. The release of the code has been delayed because it broke highlight transparent. (SH-2963)
Dropping Mesh Things
If you have a mesh attachment, you cannot drop it as you would a prim or sculpty attachment. Mesh objects rigged or not, detach back into inventory.



