Second Life Render Metadata

You may have noticed the item in the Develop menu labeled Render Metadata. At this week’s Content and Mesh Creation user group meeting Zed Tremont asked about getting more information for items in this menu. Nyx Linden provided some insight into these items.

Second Life Viewer’s Render Metadata Menu

If you have not noticed the item look in the top menu try: Develop (Ctrl-Alt-Q – Advanced has to enabled in some viewers to see it Ctrl-Alt-D)-> Render Metadata.

These tools are more for developers than ‘for creators.’ But, creators can use some of them. Unfortunately most of the items are not explained in the Second Life™ Wiki. Nyx says, “…at the moment our documentation around this *is* the source code, most of these displays are mostly used by our graphics engineers, they’re not intended to be general-use displays (hence the lack of documentation).”

Read more

Mesh Deformer Update Week 42

Darien Caldwell is working on what I call the second phase of the Mesh Deformer. A bug in the Deformer has come up in that process. I suppose this is a minor bug… it is easy enough to work around. But, one does have to work around it and know about it. I talked with Darien in the Open Source user group meeting, which Oz Linden rescheduled then didn’t make it to. 😛

Thin shape – Height 53 Torso 50 – Click Enlarge

Darien has posted an explanation of the bug in STORM-1716, which anyone can see and most can post to. This is the comment:

Read more

Mesh Rendering Quirk

Honor McMillian found a glitch in one of her photos. It has to do with how the viewer renders reflections of mesh objects. Bounce over to her site and see: Redefining Avatar in Second Life. Notice the ship’s reflection. One must include avatars in the reflection settings to get mesh items to show a reflection. … Read more

New #SL Mesh Import Information

It seems Magus Freston has created a viewer patch for a problem with importing animations and weight painting rigged mesh data. He explains over on SLUniverse. A limitation of the attachment points in the LL character is that many of them have names with spaces, like “Left Pec”. Collada 1.4 doesn’t handle bone names with … Read more

#SL Mesh Deformer Update Week 41

The Mesh Deformer is in testing. Oz Linden still needs more test clothes to test with. While the first part of the Deformer is complete, a second part is just getting started.

The Deformer as is works. I think pretty well. That ‘deforming’ part is being tested. But, a part that was added to the Deformer is the base shapes feature. Currently we can select two base shapes for the Deformer to start its calculations from. But, we could have more base shapes because choice is really what Karl added in.

Possible Prototype for Deformer Upload

The only shapes that exist right now are the default female and male. Where are we going to get more? By making and uploading them. But, we can’t do that right now. That upload thing is the part that is in development now.

Darien Caldwell is currently working on that project. The repository branch https://bitbucket.org/oz_linden/viewer-storm-1716 is what Darin is forking for a starting point.

Read more

Current State of Mesh Clothes

The new Mesh Deformer Project Viewer seems to be working well. See the left column for a link to it. I’ve been playing with it in ADITI. I’m excited and seriously getting into finishing some of my models (clothes). I’m spending more time weighting and tweaking now that I think we know how the Deformer is going to work.

Problem Clothes

I will caution you that the Deformer is only in testing. It could change. But, I think it is pretty much as it will be at release time and I could be wrong. So, keep that in mind, if you plan to go crazy with mesh clothes making…

Read more