Mesh Deformer 2013-14 Update

I checked with Oz Linden about the Mesh Deformer Test Garments in Hippo Hollow. I wanted him to remove the old garments that do not work with the current deformer. He prefers not to, being concerned it might signal some action on the Deformer. I disagree and think non-working garments are creating more confusion, just … Read more

Mesh Deformer Update 2013-14

Don’t get excited. There is no ETA on the Deformer nor is the project moving. However there is a new Project Viewer out (273384). You can find the link to it on the left column. (SL Mesh Deformer) Oz merged in the CHUI code.

About the only thing that has changed is the drama in the JIRA thread STORM-1716. We get more and more uninformed people commenting. Anyone reading the last couple of screens will be completely confused now. I tried to correct some of that mess.

Some think the Deformer doesn’t or mesh clothes won’t work with Avatar Physics. That is just plain old uninformed. It works just fine. Yay, Karl!

Some think they have ‘tried’ it and seen it NOT work. I’ll have to ask if the old deformer clothes have been removed from Hippotropolis… or wherever it is they are. Because those old clothes do NOT work with the current Mesh Deformer. Only the clothes uploaded with the latest version of the Deformer work. Then only when the clothes are uploaded with the Deformer flag set to enabled, which is not the case for most mesh clothes.  That shows even more how little some of the comment contributors know.

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Second Life Normal Textures Tutorial

The Materials System Project is steadily progressing. We do not have an ETA, yet. We do have a bit of a place marker in that we are told projects are moving in the order of; Chat HUD User Interface, Server Side Appearance, and then Materials. So, we know it will arrive soon, but is still a ways off. If we want Materials to work the way we want, we need to be able to provide feedback during the coming Beta Phase of the development process.

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To be able to give feedback we need to understand how to make and use of Normal and Specular Maps (or textures – interchangeable words in this case). So now is probably a good time to start learning the basics to allow us to participate in the beta testing without looking too ignorant. 

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Mesh Deformer Update 2013-9

Last week on the Metareality podcast there was some discussion about the Mesh Deformer. I was annoyed because of the lack of information Lexi Zelin of AngelRED Couture had. Since she is building Deformable Mesh Clothes, meaning clothes made for Karl’s Mesh Deformer, I am a bit pessimistic about ever getting Second Life™ users to understand what is happening. It seems if you are not reading Inara or my blog, you are basically clueless.

Open Source Meeting 2013-9
Open Source Meeting 2013-9

Lexi is talking about using the Deformer for months and not having a problem. OK… she is a designer, an artist… So, I can forgive her not thinking about what happens when we start something like a million people using Deformable Mesh verses her and her team and customers using it. I really don’t expect there to be problems. But, that is a BIG consideration for the Lab.

I know it is hard to think beyond ourselves when we are frustrated, but I think we could enjoy life more if we did. 

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Second Life News 2013-9

Server Side Avatar Baking – Nyx Linden gave us a bit of information about the results of the Thursday pile-on test at the Content & Mesh meeting today. The Linden goal was to collect data and that they did. The outcome is that when SSAB works, it works really well. But, it doesn’t always work.

Content & Mesh Meeting 2013-9
Content & Mesh Meeting 2013-9

The pile on test gave them new data on the known bugs and revealed a couple of new ones. Friday was spent analyzing the data. Now they are moving forward on fixing the problems. There will be another pile-on test, may be this week. But, we will have to wait and see how things go. 

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