Mesh Deformer 2013-14 Update

I checked with Oz Linden about the Mesh Deformer Test Garments in Hippo Hollow. I wanted him to remove the old garments that do not work with the current deformer. He prefers not to, being concerned it might signal some action on the Deformer. I disagree and think non-working garments are creating more confusion, just read the 1716 JIRA thread. But, it is his choice.

I think this signals a full stop in the Deformer. Oz is taking every opportunity to request more staff and get the project moving. But, it seems the project the Lab saw as low priority remains low priority.

If you want to test the Deformer, there is a dynamic link to the latest version of the Project Viewer, which was updated this week. Code from the other viewer development branches were merged into the Deformer branch. So, the Deformer Project Viewer is very much up to date.  As far as I know there were no changes to the actual Deformer part of the viewer.

You will need to upload your own rigged mesh clothes and enable the Deformer aspect of them.

Land Impact Costs Tutorial

I see this morning that Loki Eliot has a post up titled: The Secrets of Mesh Landimpact. If you are not into the techy details and math, this would be a good article to read to get an idea of how the new Land Impact Costs work with mesh objects.

It isn’t that Loki doesn’t get into the techy stuff. It is just he explains it in ways that are not all geeked out. Plus he provides illustrations to show what he is talking about.

Check it out.

 

 

Mesh Deformer Update 2013-14

Don’t get excited. There is no ETA on the Deformer nor is the project moving. However there is a new Project Viewer out (273384). You can find the link to it on the left column. (SL Mesh Deformer) Oz merged in the CHUI code.

About the only thing that has changed is the drama in the JIRA thread STORM-1716. We get more and more uninformed people commenting. Anyone reading the last couple of screens will be completely confused now. I tried to correct some of that mess.

Some think the Deformer doesn’t or mesh clothes won’t work with Avatar Physics. That is just plain old uninformed. It works just fine. Yay, Karl!

Some think they have ‘tried’ it and seen it NOT work. I’ll have to ask if the old deformer clothes have been removed from Hippotropolis… or wherever it is they are. Because those old clothes do NOT work with the current Mesh Deformer. Only the clothes uploaded with the latest version of the Deformer work. Then only when the clothes are uploaded with the Deformer flag set to enabled, which is not the case for most mesh clothes.  That shows even more how little some of the comment contributors know.

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Second Life Normal Textures Tutorial

The Materials System Project is steadily progressing. We do not have an ETA, yet. We do have a bit of a place marker in that we are told projects are moving in the order of; Chat HUD User Interface, Server Side Appearance, and then Materials. So, we know it will arrive soon, but is still a ways off. If we want Materials to work the way we want, we need to be able to provide feedback during the coming Beta Phase of the development process.

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To be able to give feedback we need to understand how to make and use of Normal and Specular Maps (or textures – interchangeable words in this case). So now is probably a good time to start learning the basics to allow us to participate in the beta testing without looking too ignorant. 

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Mesh Deformer Update 2013-9

Last week on the Metareality podcast there was some discussion about the Mesh Deformer. I was annoyed because of the lack of information Lexi Zelin of AngelRED Couture had. Since she is building Deformable Mesh Clothes, meaning clothes made for Karl’s Mesh Deformer, I am a bit pessimistic about ever getting Second Life™ users to understand what is happening. It seems if you are not reading Inara or my blog, you are basically clueless.

Open Source Meeting 2013-9
Open Source Meeting 2013-9

Lexi is talking about using the Deformer for months and not having a problem. OK… she is a designer, an artist… So, I can forgive her not thinking about what happens when we start something like a million people using Deformable Mesh verses her and her team and customers using it. I really don’t expect there to be problems. But, that is a BIG consideration for the Lab.

I know it is hard to think beyond ourselves when we are frustrated, but I think we could enjoy life more if we did. 

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Second Life News 2013-9

Server Side Avatar Baking – Nyx Linden gave us a bit of information about the results of the Thursday pile-on test at the Content & Mesh meeting today. The Linden goal was to collect data and that they did. The outcome is that when SSAB works, it works really well. But, it doesn’t always work.

Content & Mesh Meeting 2013-9
Content & Mesh Meeting 2013-9

The pile on test gave them new data on the known bugs and revealed a couple of new ones. Friday was spent analyzing the data. Now they are moving forward on fixing the problems. There will be another pile-on test, may be this week. But, we will have to wait and see how things go. 

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