These meetings are getting smaller. There were about 8 to 10 people and this one had 2 griefer idiots at this one. Blocking took care of clowns that eventually wondered off. I’m pretty sure User Interface design is not a popular subject in SL.

Blender 2.63 Normal Map Controls
Oz Linden was at the meeting asking about control layouts for the Materials System. The problem is how to handle those controls. Oz explained and asked:
For the Normal and Specular maps, our goal has been to allow the texture and each of the two maps to have their own set of positioning controls; offset, rotation, repeat, mapping mode… if you want to line them up, you can, if you don’t, you don’t have to.
Suppose that those controls were tabbed such that you could look at one of the three images with its controls, then flip tabs to see the next one, etc…
The alternative may be to make a huge build floater, but for smaller screens that can get bad fast.
Inara Pey asked, You’re talking sub-tabs within the texture tab, Oz?
Oz answered, something like that, Inara, or possibly a separate floater that has its own tabs… not sure. The essential question is whether or not those parameters need to be seen together, I think.
[…] I’m trying to get a sense of what the relationships are between the controls needed for Materials right now.
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