Developing Games in Second Life

Ciaran Laval comes up with interesting stuff and often unique perspectives. He has an article up about MadPea Games. His take is that since MadPea can develop games in Second Life others can too. True. That is proof positive. But, there are games and then there are GAMES.

Party Area?
Party Area? by Ciaran Laval, on Flickr

One support in the argument for Second Life as a game development platform is the new region Consignment. As you explore the region you’ll find the history of MadPea games. So, there is no doubt MadPea has been developing great games for some time and they are popular with SL users. But, are these the games gamers look for? 

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MADPEA: First Game Of 2015 – Buried

MadPea has made an announcement about their coming game/hunt that starts February 1st. An interesting aspect of the game is Geo-Caching, commonly now written as: geocaching. In RL these games are taking advantage of the GPS in the new generation phones of the last couple of years. GPPS coordinates are used to hide and find ‘geocaches’, things hidden somewhere on the planet.

MadPea: Buried
MadPea: Buried

MadPea is working out some way to have geocaching in Second Life. They will have an early opening for bloggers January 30th, a Friday. Not a good time for me. So, plan to check Inara’s blog. I am guessing she’ll make it to the RSVP event. 

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Blood Letters – Letters 19 & 20

Letter 19 was hard. The cookie was not bad. The hiding place for the clue was not surprising. The hint in the letter is right on. The problem was having to be supper zoomed in on the clue to see it. I looked at that the clue’s location a dozen times before I asked for a hint and a couple of times after. Then I finally opened up the Build Tool and started doing area selections and counting the items selected until I saw an anomaly. Then I started deselecting things until I had one item selected that I could not see. I finally got zoomed in close enough and it rezzed when my camera was in the right place. Frustrating.

Blood Letters 19
Blood Letters 19

The Mysterious Letter was hard to find. I spent a lot of time looking for it. It is well hidden. There is no problem with it not rendering, it is just very well hidden. But, as with most of the important clues, it is visible if you are looking in the right place.

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Second Life: Blood Letters Day 7

There’s not many spoilers here… but there are some technical things that may interest those playing Blood Letters.

The day numbers are my days playing, not month days or game days. The Letter numbers I use are the game day/letter number.

Blood Letters 2014 - Letter 17
Blood Letters 2014 – Letter 17

Day 7 (Monday) – Letter 17: Oh no. I’ve lost a bodyguard to the perverted murderess. So, I am off to Warm Animations, the home of a romantic animations place. The link takes me to the a place in front of the store. The hint is clear on where I should be. Plus, whenever you TP to in this region you are going to the main landing point. 

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Second Life: Blood Letters My Day 3 to 6

I didn’t make it back to Blood Letters Thursday. So, I was catching up Friday, Saturday, and today, Sunday. Day numbers here are NOT game day numbers. They are the days I’ve gotten to play. The previous posts are here; Blood Letters My Day 2 – Second Life and Blood Letters Play – Second Life.

Blood Letters 2014 - Cute Avatar
Blood Letters 2014 – Cute Avatar

This set of posts is not so much about clues to help figure out the game as it is tips about the wackiness of Second Life and the viewer problems that can make playing Blood Letters frustrating.

The Letters and Places

Day 4 (Friday) – Letter 13: A new letter took me to Pouncival where NanTra, an animation/pose shop, is located. Again LoD is a problem in finding the clue. I missed the business card on my first pass through. The hint got me to the right place. The Rich Daddy turns out to be Michael Greene and his state is probably no surprise.

Pay attention to the animation names.

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