Upgrading for Second Life

With the coming of Server Side Appearance (SSA – baking) those using older viewers are going to have to update or suffer never seeing an avatar render again. For many the challenge will be their computer not being able to run recent viewers. The hardware is just too old. But, there are inexpensive ways to upgrade to a computer so it will handle the newest viewers.

ASUS Z87
ASUS Z87 Motherboard

Minimum Hardware

Minimum is this case is a very nebulous term. If you read  Gwyneth Llewelyn’s blog you’ll know she gets by with some really minimal hardware. I think that would drive me nuts. But, I also use the computer for graphics intense work. So, in most ways it is a matter of personal choice and priorities.

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Second Life RAM Disk

You probably know that most of the data in our computers is saved to magnetic media hard drives that have spinning disks inside. The disk has delays as the read heads must wait for the disk to rotate the wanted data under the read/write heads. It can take the heads 4 to 12ms to find the data. Then the data can only be read as fast as the next bit of data comes to the read/write head.

Inside a Typical Hard Drive
Inside a Typical Hard Drive

Newer solid state drives (SSD) have no moving parts. So, there is no delay waiting for disks and/or read/write heads to rotate into position. So, rather than waiting several milliseconds the data is available in less than a millisecond. If you put your Second Life cache on an SSD, you will have a faster more responsive cache… places you have previously visited will render faster.

While conventional hard drives are cheap and can store terabytes of data on a single drive, the SSD’s are expensive. The cost per gigabyte of storage is about 100 times more than for conventional hard drives.

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nVidia Update and Goodies

I’ve been using NVIDIA driver version 285.62 for quite awhile. I needed to update a clients machine and noticed a new update was out for my machine, 295.73. So, I got it and updated my computer.

The install has dramatically changed. Along with the drivers and Control Panel comes 3 add-ons for Photoshop; DXT Compression, Normal Maps, and Scripts.

Photoshop Plug-in

DXT Compression

This is a Photoshop plug-in that allows Photoshop to open and save Direct Draw Surface (.dds) files. Simply said these are files used with DirectX to provide efficient textures, They are not much use for Second Life users, which uses OpenGL.

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How To get a Faster Second Life

Several people in the forums are asking how to get better Frames per Second rates and why their computer is so slow running SL. Several are asking about upgrading their computer for Christmas or getting a new one. So, I decided to write a HOW TO specific to Second Life so I could avoid repetitive forum posts…

Speed Hump? - Image by TheDarkThing - Flickr

Even if you never want to open the computer’s case, this information will help you know what to have your computer tech upgrade for you.

First consider what we are working with, other games have better graphics and performance than Second Life. When comparing SL with other games, one is wise to remember that most things in the SL world are made by novice content creators. Render efficiency is not foremost in their design goals and that shows in SL frame rates. Take a look at: Typical Second Life Frame Rate Performance by Graphics Card/GPU. The page was last updated in August 2011. It shows an nVidia 470 getting about 45 FPS.

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Microsoft’s Win8 Secure Boot

Since most of my readers are Windows people this is an issue worth bring up. It seems Microsoft wants to build in a feature named Secure Boot. It will be an integral part of the coming Windows 8. It sounds like a good reason to upgrade to Windows 7 and hold off Win8 as long as possible.

Booting

Everything seems to have a boot process. Booting takes time and is prone to root kit attacks. Microsoft is looking at redoing the boot process. With this rethink they are including phones, tablets, pads, laptops, and desktops.

What will all the rethinking look like to the end user? They have a cool video, about a minute long.

The Challenges

Think about how the process might work on phones, pads, and tablets. All seems pretty straight forward, until you think about when a device has problems. If you’re on a smart phone you do not want to see Press F1 when there is some problem. So, using a similar process across a wide range of devices can get complex.

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