Bits of Second Life 2014-42

I have lots of interesting bits this time. RL has been keeping me busy and I have SL projects I am trying to complete. So, I’ve been collecting these for a few days. There are several thing here that will affect most Second Life™ users.

Second Life 2014
Second Life 2014

Web Design Second Life

The Lindens have a new job opening posted. Web Design Engineer Wanted.

Second Life HTTP & CDN

I’ve been writing about the subjects for weeks. The Lindens have now made an ‘official’ post in the SL Blog. See: The Sky Over Berlin (and Elsewhere).

I have no idea why they chose the title they did. But, the post has a nice graph that shows the speed up the changes are making.

Read more

Bits of Second Life 2014-41

NVIDIA and VR

I have seen a little about nVidia’s new graphics cards, the 970 and 980 cards. The Road to VR has a good article on the new video cards. For those thinking about Oculus Rift this is an informative article. See: Big News for VR: Nvidia’s New Graphics Cards.

NVIDIA 980 - 10/2014
NVIDIA 980 – 10/2014

For 3D to work, whatever type, the system needs to render the world from two camera positions. This literally doubles the work the card must do. Fortunately, the texture handling, loading and unloading, doesn’t double too.

The article points out how the new cards are optimized for duel image processing.

Top 10 Hunts

Fabulously Free has their list of the top ten hunts out. See: FabFree Hunts. Most have a Halloween theme. 

Read more

Second Life for Oculus

As builders plan for a world to be seen by Oculus Rift users we hear a bit more about building things to real life scale. It is a good idea and has many benefits.

Babe @ Lost Eden - 2014
Babe @ Lost Eden – 2014

What we aren’t hearing much about is how to avoid making visitors sick, simulator motion sickness. I suppose many think that the Oculus Rift people will take care of such problems. The Oculus people are certainly putting thought and engineering into building a system that will avoid giving people simulator sickness. But, they advise those building for Oculus headsets to make sure they can keep their frame rates above 60 FPS…

I suspect the majority of Second Life users seldom see 60 fps. I know with my Quad Core and GTX560 I seem to get 25 to 50 FPS most of the time. If I am in a crowd, it is more like 8 to 12. 

Read more

Windows 9 …er 10 Beta Releasing

Word is out that October 1, 2014 Microsoft will release Windows 10 Beta. This is said to be an early version. It may have features that will not be in the official Release 10 and lack features that may show up in the final release. But, for those that want to see the next Windows, you’ll be able to chase down some form of it tomorrow. See: Microsoft Announces Windows 10.

https://www.youtube.com/watch?v=84NI5fjTfpQ

Second Life Bits 2014-40

The Euclideon People are Back

About three years ago we started to hear of a company that said they could do amazing things with 3D imaging and rendering, unlimited detail with high frame rates. Well, we have yet to see anything but videos. And now we have another video.

https://www.youtube.com/watch?v=5AvCxa9Y9NU

May be we will see something other than a video in 2015.

I also wonder if High Fidelity’s use of voxels is along the same line and if some of this tech might make it into SL2. 

Read more