Jelly Babies – Render Muting

Inara made it to last Monday’s open source user group meeting where Oz Linden apparently talked about the Second Life Render Muting feature and where it is in the development pipeline. You may remember that a bug was causing the Jelly Babies to be invisible. That is fixed.

Surfing at Teahupo'o 1

Surfing at Teahupo’o 1

Now the feature is waiting on UI changes. Once those are complete we will get an RC viewer version with the feature. Inara is guessing sometime in week 32, which I think is a good guess. I am looking forward to this feature. I think it will have a significant impact on performance in the long run.

Inara quotes Oz talking about the notices that will appear when our Draw Weight changes and when those around us are not rendering our avatar. We will be able to control how long those messages stay on screen. We already have a Debug Setting to tell the viewer when to render high draw weight avatars as Jelly Babies. Presumably we will have that control out where we can adjust it easily too.

4 thoughts on “Jelly Babies – Render Muting

  1. Yeah I really want screen spam about counts appearing on my screen . People that care can opt to click and see it . Most people will blow by it .

    More of the “customer is wrong.” How do we get things on us– we shop for them .

    Well groups are borked to a degree , now he’s on to making avatar customizing bad .

    Some day , maybe , doubtful, he will realize that we don’t spend our time and money to oh and ah the code but to be with people and share things , wear things ……

  2. I wonder why using those fullbright solid colored avatars instead of the 2Dification method used with “# number of visible avatars”. It is quite horrid and breaks immersion.

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