Good meeting on mesh problems this week and the state of SL Viewers. For 3 or 4 months we have been having problems with the SL Viewers. Runitai Linden is working with many of the viewer’s OpenGL issues affecting us. These problems extend into third party viewers using the V3 render pipeline from the Lab. So, what can we expect?
Viewer Fixes Lagging Behind
Those of us that use project viewers and the development viewer know that many of the problems in the main SL Viewer and SL Beta Viewer have been solved. But, those fixes from the project and dev viewers are slow reaching the main viewer. Plus these viewers have had problems most residents would not want to put up with.
There are, what I consider, two primary hold ups delaying fixes moving to the main viewer. First is the chaos of rapid development. Multiple teams are tackling various aspects of the viewer. That makes for quicker fixes, but adds the problem of integrating and testing the fixes. More people and teams mean more work is done but communication problems increase. This means we see fixes in project viewers that take time to reach the development viewer which precedes the SL Beta Viewer which precedes the main viewer.


