Exodus Viewer Beta 6 (12-01-02) Released Review

A new release of Exodus is out. This one has lots of new features. Many are for photography and machinima. The viewer may be losing it emphasis on being a gamer’s viewer and being a photographer’s viewer. But, one may as well expose controls to the video pipeline while working to optimize it. So, it may be too soon to say.

Looking Good in Exodus Viewer Beta 6 (12-01-02)

The Exodus Devs have noticed the coverage in the blogs. So, they added some features just for the photographers and machinima peeps. Nice. I hope they keep their gamer focus and avoid trying for a viewer that is all things to all people.

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Exodus Viewer Feature Explanations

Thursday a new post appeared on the Exodus Viewer blog explaining two features of this new viewer. HDR and FXAA. I had guessed, wrongly, that the HDR was High Definition Render. It is High Dynamic Range. My guess average is sliding down…

Exodus Viewer

The article provides a good explanation of the subject terms HDR and FXAA. But, they don’t explain all the terms they use, like MSAA and others. So, I’ll give a try at an explanation too.

HDR

HDR or HDRI is High Dynamic Range Imaging. Exodus explains it and you can find more detailed information in the Wikipedia: HDRI.

If you have used film based photography or the older digital cameras you have run into RANGE problems. Neither could handle the range of bright and dark the eye can see. So, photographs and digital images never looked quite real because we could not see detail in the bright or dark areas of a picture. The top edge of tire in a car’s wheel well would disappear into the black of the wheel well.

Photoshop users can correct the problem to some extent using LEVELS or CURVES.

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Exodus Viewer Review Initial Release

There is a new kid on the block… The Exodus Viewer has just been released as a beta version. I got a download. \o/ Seems there was a minor goof. If you downloaded in the first couple of hours, you need to get a new download. Something about the settings not saving.

The viewer is based on SLV 3.0.6 code.

A New Viewer

FAQ

There is a FAQ page up on the Exodus site. It provides developer names, SL names. None tie to RL names. So, I’m curious if anyone knows the developers?

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