Newer Version LSLEditor 2.42.4127 Released

You may remember that LSLeditor was given to open source by Alphons van der Heijden, the creator. It is now a Source Forge project named, LSLEditor Community Edition. There is also a forum for the editor at Source Forge.

I had not known about the project. The main LSLEditor site is still up.  It is also where I have looked for updates.

If you script for SL or OpenSim using the built-in editor in the viewer, you need to check out LSLEditor. Both the viewer’s script editor and the LSLEditor have problems and bugs. But, LSLEditor has debugging tools that are not available in the viewer editor. It is an impressive bit of programming and well worth learning to use. Especially if you have multi-prim, multi-script projects.

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Mono 2 Progress

Kelley Linden has put an update on the SL Wiki about Mono 2 (Mar 1, 2011). About a week ago I published Second Life Mono2 Scripting Coming writing about the coming scripting changes. Kelley’s wiki entry brings us up to date.

See: Mono2

As of March 1, the roll outs moved Mono2 Aware code to the main grid. With luck the Mono2 code will move into the Main Server Branch of the code, a library thing. Shortly after that it will rollout to the Release Channels. So, may be by the end of the month the main grid will be on Mono2.

Second Life Mono2 Scripting Coming

If you create things in Second Life and they use scripts, this change will affect you. The Le Tigre Release Candidate is currently running what one might call the Mono2 Bridge. The Lab currently has it labeled as Mono2-Aware. This is the part that integrates legacy scripting and the coming new Mono2 Scripting engine on the server side of things. So, how will this change affect script writers and script users?

LSLEditor
Mono2 Scripting Enroute

Complex scripts that use various work-arounds may have problems. They could fail. Simple scripts that rely on depreciated functions/commands will likely have problems too. Linden Lab is doing all it can to avoid problems. But, it is impossible to anticipate and know everything that everyone has written into a scrip. So, problems are likely.

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Script Limits in Second Life

Most of us that work with scripts and those that own land have heard Script Limits are coming. For many this is scary as it affects so many things.

Ever wonder what happens to an AV wearing scripted objects that enters an area at its script limit? You might expect your AO to stop working. But vehicles one is ‘sitting’ in may be returned to owner … its undecided. But what if your AO is returned to you also? Hmmmm. Not good. But, that AO return probably won’t happen. You’ll just walk funny.

Not much has been reported lately. Getting information on where Lindens are in the process is difficult.

There are however some places where one can find out what is going on.

Thread on SL Forum: http://forums.secondlife.com/showthread.php?t=337734

Babbage Linden is another source of information as he is doing most of the planning.

http://wiki.secondlife.com/wiki/User:Babbage_Linden (scroll down for transcript list)

It appears this is not something that will happen soon. It is a complex change and affects many things. I expect the Lindens to be very cautious with the change and the implementation. But we certainly want to be planning now.