A recent post on the SL Forum went into the details of creating cheap mesh, cheap as in low upload cost and tier. The actual costs remain in a state of change. There are still some obvious problems with the current implementation of the mesh uploader in respect to cost. But, the basic ideas of controlling mesh cost are becoming apparent.
What Affects Mesh Cost?
Performance is important to Linden Lab. Your render performance in the viewer and the load on the server are both of concern to the Lab. In the viewer it is all about appearance, how the mesh looks in your viewer. That aspect is all about Level of Detail (LoD) and total polygons.
On the server side it is all about physics calculations, which means the complexity of the shape for collision calculations.




