#SL Mesh Pivot Point

Getting pivot points in mesh has been a bit of problem. If you have ever made doors in Second Life you have probably run into pivot point problems. Creators working with mesh have the same problem. In 3D modeling programs we can set where we want a pivot point. The problem is that information does not upload … Read more

#SL Mesh UG Changes

I see that Charlar Linden, the facilitator for the Mesh Upload group, has broadened the focus of the UG (user group). The more official name is Content Creation/Mesh Upload User Group. The group meets Mondays at noon (PST/SLT) in Borrowdale, Nyx Lindens place. Check the group’s wiki page for meeting time and location changes. I expect this location and time will be good for some time to come.

The wiki page contains the meeting agenda. Residents can add items to the agenda by logging in and editing the wiki page. The agenda is 99% plain text, so it is easy to edit.

The post is also somewhat an official announcement that the Mesh Project has shifted from development to maintenance mode. I suppose that is some type of milestone.

The post appears to be worded to generate conversation on what the group should be focused on. As there has been less to discuss about Mesh it is becoming obvious that time is available for other topics. You can join the conversation here: Mesh UserGroup expanding to cover wider Content Creation agenda – input needed.

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#SL Mesh Update Week 49

Several interesting things are going on this week. One is the coming change in the Content Creation/Mesh Import User Group. The number of questions and problems with mesh is decreasing. Mesh is working pretty well. So, the Lindens plan to widen the focus of the group to include more general content creation. Expect to see a blog post at some point announcing the change in focus.

New Meeting Location in Borrowdale - A Return

Meeting Location

The location of the User Group (UG) moved from the ADITI grid to the main AGNI grid. The UG meeting agenda and location can be found in the Wiki on Second Life Content Creation/Mesh Import User Group.

The meeting time is Tuesdays’ at 12:00 noon. That can change so check the wiki for the latest information.

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#SL Mesh and the Button Problem

Poking Through

I think most of us know about the problem of getting mesh clothes to fit well. Qarl Fizz succinctly described the problem in STORM-1716 when he wrote, “…when wearing mesh clothing in second life – modifying the body shape of the avatar causes the clothing to no longer fit. Making the avatar fatter causes it to protrude beyond clothing; making it thinner causes the clothing to hang in space away from the avatar.”

I caught this image as I was rezzing. The texture on the mesh top had not yet rezzed. The glitch layer did.

The Mesh Deformer Project (MDP) is developing a plan to fix how mesh clothes fit and then write the programming code to implement the fix.

Standard Avatar Sizes

We aren’t sure how long it will take to get the MDP completed and adopted by Linden Lab… or even if they will adopt the MDP. All the users and all the Lindens want a MDP to be adopted. But it has to work with past, present, and future aspects of Second Life. So, adoption is not a certainty.

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Non-Repetitive Floor Tiles for #SL

For those of us building large areas there is the problem of avoiding obviously repetitive patterns. While ceramic and vinyl tile often form patterns, stone courtyard tiles don’t. Nor do weathered or aged floors and walls. Maeve Balfour posted in the SL Forum, Creative/Mesh section about avoiding obvious repetition. Check out the post: Creatively harnessing … Read more

Mesh Deformer Update Week 47

A bunch of news has trickled out on the Mesh Deformer Project. Check out STORM-1716Mesh Deformer for tayloring [SIC] mesh clothing. The JIRA item was filed by Qarl Fizz. He explains the issue very well and goes into some detail about the direction the project is heading. Clothes makers will want to read the item to see what to expect.

Since it is in the JIRA we can expect the more advanced content creators to be involved in the discussion. Also, show some interest. Drop by and click WATCH.

Q&A Items

Qarl poses and answers questions. Probably the most important concept in STORM-1716 is the idea of basing all mesh clothes on the Ruth/Roth avatar rather than a custom avatar, as in one based on your shape or different size avatars… think small, medium, and large, I suppose.

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