Content-Mesh Group

Looking at the User Groups page in the SL Wiki I see that the Content Creation and Mesh Upload group, formerly lead by Charlar Linden, is back on the page. Nyx Linden added the group back to the back March 14 – 11:20 AM. Nyx will be facilitating the group’s meetings. The next meeting will … Read more

Reducing Prim Count

Some time ago I saw a forum post about reducing prim count by changing from the old prim count accounting to the new Land Impact cost accounting. Many people think the Lab was screwing residents over with the new Land Impact system. They simply haven’t figured out how to use the new system to their advantage. It is possible to use the new system and reduce your prim costs.

Prim Saving Tutorial

Prim Size

When mesh objects and Land Impact were rolled out along with them was a change to the maximum prim size. The max size went from 10 meters to 64 meters. This allows one to replace over six prims with one prim. That is a possible 640% savings in prim costs or looked at another way, you get 640% more prim coverage in a region for the same price…

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#SL Content-Mesh Meeting Week 11

There is lots of confusion about what will happen to the Mesh User Group (UG). We do know it met today and Nyx, Vir, and Runitia were there. Because the User Groups’ page was edited to remove links to the group’s home page, we didn’t have much of an agenda. You can reach the page here: Content Creation/Mesh Import User Group. Watch that page for more information on the group.

Unofficial Mesh UG Meeting

The Future

It’s unknown. Last week Nyx said he would find out what he could. When I asked about it this week, he said, “We’re not quite ready to make an announcement as to how we will be handling these meetings in the future. Stay tuned!” So, the group’s future is still unknown.

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Last Mesh UG Meeting?

With the vanishing of Charlar Linden the Content-Mesh group was left in question. Charlar’s last words from different sources say things along the line of wasn’t fired, didn’t leave, position canceled. Speculation is he may have gotten transferred to one of the Lab’s secret projects. Or more simply his specific job was done and the contract over.

Last Meeting?

That left many of us wondering what would happen at Monday’s UG meeting. Nyx, Vir, and Runitai arrived at the meeting. Thirty or so people arrived. Nyx took over and facilitated the meeting. Thanks, Nyx. 

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#SL Content/Mesh UG News Week 9

No meeting last week because of Presidents Day in the USA. This week’s meeting was short but had a good turnout.

Land Impact Costs

Vincent Nacon is trying to produce a info status for 3D Max users so they can see a mesh model’s weight while it is in 3D Max. There currently seems to be a disparity between the equation on the wiki and the one used by the viewer’s uploader. The Lindens are looking into it.

If anyone else has models that do not match with what you think they should be, get a copy to Charlar or Nyx. That of course assumes you know what you are doing and understand what the uploader is supposed to be doing well enough to recognize a problem…

Convex Hull Link Sets

I didn’t know what they were talking about… It is about changing a prim link set to use a convex hull for the set’s physics shape. In many cases the change will reduce Land Impact costs. When attempting to do this with a prim torus or sculpties it can drive the land impact up.

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Mesh Deformer 0.2 Update

The Mesh Deformer is still alpha software. However, it is now in its second iteration. I think it works better. Well… some of it does and some of it doesn’t. Until more viewers have Deformer 0.2 code I can’t tell if it is the viewer or the Deformer that hiccups.

Another gotcha at the max breast size setting

I downloaded Nirans Viewer because Niran let me know the new Deformer code was included in version 1.25, which is a Large Address Aware (LAA) viewer. I’m on a 32-bit system so I’m not sure how that may or may not affect things. Whatever, the viewer runs and the Deformer deforms.

Enable Deformer

In Nirans Viewer 1.25 the control for the Deformer is in Preferences->General->UI Settings. Look in the upper right of the panel for Enable Qarl Fizz’s Mesh Deformer.

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