I see a new project viewer has been released for the Mesh Deformer as of August 31. Version: Second Life 3.4.1 (264215) Aug 31 2012 07:02:04 (Project Viewer – Deformer).
You can download the Mesh Deformer Project Viewer here. CYGWIN = Windows version for XP, Vista, and Win7. Darwin is for Macs, and you can probably figure out Linux is for Linux.
New Mesh Upload Panel
The viewer has the new limited grid selector. So, it is not usable on OpenSim grids. It also only lists the main and preview grids, which is all the residents can use anyway.
Max Graf posted on Plurk. I’ve quoted most of his comments and I’ve corrected some spelling, completed some sentences, made paragraphs, and omitted comments by others. It is not a perfect quote. Read the actual Plurk thread before reacting to this version of the post. I am also going to assume you know the players. If not, click on the Tagged: Deformer link in the right-hand column.
Nice but High Poly Count
[It is] 415 days since we formally requested LL fix mesh clothing. Qarl submitted the first working deformer 245 days ago. WTF, LL? Will it ever be?
This is the kind of disgusting response to the community that is going to drive SL into the ground. Change needs to happen. Looking at you, Oz and Rod. Really.
As I stated from the beginning, why should they implement this, honestly, when we are so willing to change our shapes to fit the mesh or do countless hours of extra work in order to make the system usable? If we want to do all that extra work, they are more than happy to let us.
I mean, we even came together and PAID FOR IT, Rod. If that doesn’t tell you how badly we want this, nothing will. In the meantime, the months roll by, the tier adds up; perfectly understandable why solutions are slow to arrive. We keep paying.
Yesterday Gaia Clary published an article on Machinimatrix.org about the state of mesh uploading. There are still ‘gotchas’ in the process, some of which have been fixed in the SL Development Viewer. If you are uploading rigged mesh, it is worth your time to read the short article. See: Upload issues with rigged meshes. If … Read more
Nyx Linden considers the new Materials System a topic for discussion in this user group. Geenz Spad was there so we had someone to answer Materials System questions.
Content & Mesh UG
Forum – Materials
Check the thread: Normal & Specular Maps. A good question came up. How will Full Bright affect the Specular Map light effect?
No new news on the Deformer. Karl, the one programming the Deformer, is usually a guest on MetaReality. Gianna that runs the show has been busy with other things. So, for the last 2 weeks no MetaReality podcasts and that means no updates on the Mesh Deformer.
Content & Mesh Meeting Aug 2012
The Redpoly Process is available for use, but it always was. AFAIK, no one has built a tool for use in Blender to make using the Redpoly process easy. So, that seems to be on hold.
The second meeting of the new Content Improvement Group (CIG) was this week. The group has not yet been added to the SL User Groups list. You’ll find it in the SL Wiki as: Content Improvement.
Content Improvement Group
Geenz Spad is known in viewer development circles. Geenz facilitates the CIG meeting. With a viewer development background it is probably not surprising that the first topic of discussion was outstanding JIRA items. It isn’t THAT boring…
Using the Linden Lab™ viewers, both main release and development, I kept crashing. I finally switched to the Exodus Development version and managed to stay connected (Exodus is fast). What a pain having to relog 3 times.
The highlights from the meeting follow. There is more on the Deformer debates.