Oculus Rift DK2

The DK2 (Developer’s Kit) is shipping and people are making videos of their experience with it. The increased resolution has them excited, as if it were possible to create more excitement than the DK1 did.

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The motion tracking is impressing. Being able to move forward and backward, leaning rather than moving, is apparently an impressive change adding to the sense of presence. Technolust is a virtual world/game demo that is revealing the color and presence that the OR delivers.

All is not perfect with the DK2. The motion tracking camera has limits and it is reported that when you reach the end of its field of vision the motion tracking stops, which reviewers found disconcerting.

There are still some visual artifacts and motion blurring here and there. But, the DK2 seems to be a big step forward.

Road to VR has numerous links to different ‘un-boxing’ videos and initial tests and reviews.

Second Life and Hardware for Oculus

The Road to VR has an article up by Ben Lang: Two Reasons You Will Want to Buy a New Gaming Rig for the Oculus Rift CV1. Oh good, we are going to need new hardware for Oculus… Well, it isn’t all that bad. But, it is interesting the direction the Oculus will probably push hardware design.

Oculus Rift
Oculus Rift

Ben is pointing out that once the Oculus is near release or at release time, hardware makers will be releasing new hardware optimized for the Virtual Reality (VR) experience. Palmer Luck has been quoted as saying Oculus is working with hardware developers ‘…on all kinds of optimizations.’ He would say what those might be.

Ben tells us how Intel is looking at VR/Oculus. Randy Stude, of Intel, said, “The VR world can expect that engagement with Intel, from the top down, will be very deep.” Considering they make the CPU’s and HD graphics chips as well as the data controls chips (North and South bridge chips) their integration and optimization could be extensive.

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Oculus 2014-21

Hypergrid mentions an article published by Wired regarding the Oculus Rift.

The article is interesting, giving insight into the creation of the Oculus Rift people and the technology. The article includes a video that to some extent I see as a separate article in its own. Consider the video an overview on Virtual Reality (VR).

https://www.youtube.com/watch?v=3o8vsU0Dw-4

There are some interesting bits of information within Wired’s article. For instance, the Oculus people have been bombarded by requests from the Hollywood crowd, the techies that make the media, for information and participation in projects. So many that Oculus hired a director of film and media. 

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Home Made VR Headset – DIY

This is for the techie peeps. It is a way to built a head set for US$25 to $50. And it appears to be no harder than building Revell model cars and plains.

This first video is the overview of how things work. Below the fold is the How-To video.

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This head set uses a smart phone for a display screen, like a Samsung S3, 4, or 5. To avoid using your phone you can buy a screen. That adds $120 to $150 to the cost. It also adds to the complication of building this contraption and you have to be good with electronics.

Still, that is way less than the current cost of an Oculus DK1 or 2 and the estimated retail price of $350 for the planned retail version of the Oculus, which is now estimated to be released in 2015, not 2014 as many of us were thinking last year. 

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Oculus… Facebook?

Jo Yardley has an article up about Facebook buying out Oculus Rift. It would be nice to know the details of that deal. But, an upfront US$2 billion… that is a deal. See: Facebook buys Oculus Rift for $2 billion.

Is this a good thing for Second Life™ users? At this point there is no way to know. Everyone on both the Facebook and Oculus sides are talking about how great a deal this is. Companies always do that.

Putting $2 billion in Oculus’ pocket is a good thing for them. Having access to Facebook’s resources is a good thing for them. But, they had to give up some measure of control. Only time will tell if that works out. Remember the movie? Still that is a lot of money for a tech company that has yet to prove the tech will be as popular as hyped.

For Facebook they get the Oculus tech. They obviously think they can to something with it. Strongly enough they shelled out $2 billion. But, what they say they will do with it is pretty vague.

We do know Facebook is NOT privacy oriented. Nor are they a game company. So, where will they take Oculus development? Minecraft developer Markus Persson is backing off plans for teaming with Oculus because Facebook creeps him out.

I just want a ‘retail’ Rift to play with.