There is more and more news coming out about Windows 10 Security… what they actually should be saying is; Windows 10 the No Privacy Edition. No doubt there are some problems. But, it isn’t as bad as many make it sound.
To get some information on privacy settings see: What Windows 10’s “Privacy Nightmare” Settings Actually Do. You’ll learn your phone, tablet, notebook, and Windows 8 are pretty much all doing the same things that Win 10 does. So, it is mostly nothing new.
For gamers there is another Win 10 consideration for anyone with a NVIDIA card older than the 600 series. Eliz926 (7/30) in the Adobe forum points out:
Previously NVIDIA said that its Fermi (400 and 500 series), Kepler (600 and 700 series) and the new Maxwell (750 and 900 series) GPUs would all support DirectX 12. However, an updated support document confirms that the older Fermi series (<600) are still using the WDDM 1.3 drivers, rather than the new WDDM 2.0 drivers needed to support DirectX 12. The article said that support will be offered “at a later date” for Fermi GPUs.
We can assume everything before the 400 series is NEVER going to support DirectX 12. (Reference)
It is probably not that much of a problem for Second Life users as SL uses OpenGL, not DirectX. OpenGL is advancing too. See: Next-gen OpenGL Successor. (Feb 2015) But, we don’t know a lot about how the Lab will use the new OpenGL.
We know Vulkan is replacing glNext as the current iteration of OpenGL. See: Here comes Vulkan. There are big performance improvements being made in OpenGL. But, as of March 2015 one could not build with Vulkan as it was still in developement. So, it probably is not part of Sansar on the Windows side. The only answer we have from the Lab is:
Q. Will Linden Lab be using OpenGL or DirectX for Project Sansar?
A. Depends on the host platform!
So, we may see DirectX 12 in use on the Windows side of Sansar. Mac and Linux sides will likely use OpenGL. However all versions of SL will almost certainly stay with OpenGL as changing would be a BIG job.