There was no Deploys thread post this week. Maestro Linden was on vacation and not back. However, the server release notes did update.
This got what I’ll call the Animation Override package. That means the new animation overriding functions are now working grid wide. So, we will likely start to see some AO updates arriving.
At the server meeting today the Lindens were hearing no screams. So, we can assume it went well.
There is a crash fix in this package too.
Blue Steel & Le Tigre
These channels got preparatory work for the coming Experience Permissions System. Wow!
They call the changes Experience Keys. Simon is not sure what he can or cannot say about the project. So, we didn’t get much info, may be Thursday at the Beta Server meeting.
Is likely going to get a maintenance package. But, that has yet to be decided. So, it may be a project package.
The changes to the particle system rolled out to the servers some weeks ago. But, the features needed in the viewer have not made it through yet. I think SSA (Server Side Appearance baking) has the viewer channel backed up.
There is a lot of demand from users to get the particle features into the viewer to help with griefing. The new feature will allow a person to click on a particle and mute its emitter.
So we have SSA, Materials, Interest List Hinting, Particle Features, Materials, and who knows what else in the viewer cue.
The talk about the SSA rollout is whether it uses the recently added server feature to allow configuration changes without region restarts. As of yet we have not found a Linden that knows. Nyx would probably be the one to ask.
Inara has word from the TPV Meeting that SSA rollout is weeks away but, within the next 8 weeks and likely sooner but at least 2 weeks out. There is also speculation by Lindens that it might go direct to grid and bypass the RC channels.
It was proposed that banning an avatar would also block any objects emitting particles. That is a little trickier to implement than it sounds. But, people like the idea.
These seem to have greatly improved whether walking or driving. They are fast and smooth.
If you are seeing a problem and can reproduce the problem, file a JIRA.
The Lindens are looking at mesh lag, which is mostly from download time issues. The HTTP protocol changes are being checked to see if the mesh streaming can be improved.