Hibit Spad posted a link in the SL Forum to an interesting Blender article, Blender Bad Habits. There are 10 bad habits that the author, Light, encourages people to unlearn. I have a few of those habits.
I think it is well worth the look.
I think the author is mostly on about those making video tutorials for Blender. I think the bad habits were taken from tutorials. I have to say there are WAY more horrible tutorials on YouTube than there are good ones. I came to the conclusion that on YouTube you REALLY need to know the author of a video tutorial. I can go nuts as someone rambles through a tutorial.
A not so bad a habit is the attribution given by Blender.org to Domino and Gaia. See: Blender 2.62: Collada I know who Domino and Gaia are. I haven’t heard of Juha, but congrats and thanks to all three.
A Second Life compatibility option was added for exporting armatures, along with a number of other fixes related to transformations and armatures.
State of the development
There has been much discussion about the state of the Collada integration, it’s not currently working very reliable yet, and this needs to be solved somehow. A new team now started working to improve Collada support to get it more useful for integration with external tools and game engines, improving the existing OpenCollada based I/O module. Members of the team are:
- Domino Marama (development)
- Juha Mäki-Kanto (development)
- Gaia Clary (Organization, Documentation and all the rest)
Other developers interested in joining development are welcome. There’s a wiki page where we collect plans, application support info, test files, and a list of issues to solve.