I got into playing in Massive Multiplayer Online Games (MMOG) by playing the Myst series of games, a series of mostly single player adventure/puzzle games. In the series was Myst Online Uru Live (MOUL), which was Cyan Worlds, Inc’s attempt at a multiplayer game. Ubisoft and GameTap both tried to run the game and discontinued it because it could not maintain player interest and financial support. From seeing what I think is a neat game fail I became interested in what makes a game work and popular. Monday there is an opportunity to learn about game development.
The meeting will be held in Second Life Monday Nov 22 at noon pacific time at the Metanomics Studio. To attend or later watch a video of the meeting visit: Metanomics Studio. Instructions for getting into Second Life and the studio, as well as finding videos, are on the page. (Past shows)
It is also possible to watch the meeting via streaming video from Metanomics web site.
Past interviews available cover virtual world law and copyrights.