Video Cards: GTX1060 vs RX480

There is debate in the SL Forum as to which video card is a better choice for Second Life™. I’ll try to provide the information needed to make a decision. But, I don’t see a deal maker or breaker that would pull the choice to any one card.

Also there are no good benchmarks, yet, of which new cards work best with Second Life. The following benchmark tests show the cards’ performance are very dependent on how the game is designed.

In the above video he is testing DirectX12 verses Vulkan. Vulkan is the next generation OpenGL. While development on OpenGL has not stopped, it appears to be similar to SL and Sansar. Except I have no doubt Vulkan will be the render engine of choice for most game makers moving on from OpenGL. 

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Graphics Cards and VR

The site Road to VR has an article about Nvidia and the changes they are making to improve VR performance and that tech moving into game engines. See: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

Waiting for my ship
Waiting for my ship

Until recently video cards were given geometry (the mesh world), lights, and a camera position and they rendered an image. As the camera moved the geometry was reloaded shaded and rendered again with mesh and lights in relation to the camera. (Which is technically saying it backward. Consider the camera fixed and to change the view we move the world. Think of your computer screen as the camera. It sits on your desk never moving. Everything displayed on it moves. Thus the reason for reloading geometry.) 

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