A few interesting things came up in this week’s Mesh Import group meeting.
Land Impact
This mesh cost things is an ongoing problem in SL. People have yet to figure out Land Impact (LI), formerly Prim Equivalence (PE). They keep asking questions in the meeting that have answers in the SL Wiki. The forum is full of complaints that mesh costs too much. Well, it sure does if you do not understand the Land Impact equations in the Wiki.

If one understands the explanations in the Wiki and Forum or the repeated explanations answering questions in the forum, mesh can be cheap It is tedious building efficient mesh, but it is easy to build efficient mesh that is cheaper than comparable prim builds for many things.
Understanding mesh cost also gives you an idea of what is a good candidate for prims, mesh or sculpty. Trying to build everything out of mesh or giving a mesh object a gilillion sharp edges are bad ideas.
