Second Life: Next Generation Platform Update-V 2015

I started this series with:

This sixth article in the series is about what I gleaned about the types of users the Lindens see using their new product from the speech at VWBRE 2015 that touched on the coming Next Generation Platform (NGP).

サクラ サク。

サクラ サク。by hitsu Ruby, on Flickr

Who They Will Support

Ebbe is thinking they’re supporting three categories of people.

One category of users is professional high-end artists. Now that could be artsy artists (think Bryn Oh) or 3D modeling artists (think Slink). This is a group of people that are likely to have high end modeling tools and possibly work in the game design field.  Continue reading

Second Life: Next Generation Platform Update-IV 2015

I started this series with:

This fifth article in the series is what I gleaned about the possibility of internal content creation tools from the speech at VWBRE that touched on the coming Next Generation Platform (NGP).

In Motion

In Motion by Daimaju Clowes [always taking clients], on Flickr

Internal Tools

in Second Life we have no internal mesh creation or editing tools. We only have tools for working with the parametric primitives. Of course the layout tools in the SL Viewer will handle either prims or mesh. But those layout tools are showing a little bit of age and the main SL Viewer still doesn’t have prim alignment tools.  Continue reading

Second Life: Next Generation Platform Update-III 2015

I started this series with these articles:

This fourth article in the series is what I gleaned about content creation tools from the speech about the coming Next Generation Platform (NGP).

Blah!!!  I'm tired now!

Blah!!! I’m tired now! by Foxx Pawpad, on Flickr

Content Creation

Ebbe Altberg, Linden CEO, has talked to us before about the expected incompatibilities between Second Life (SL) content and NGP content. There is no deliberate intent to create incompatibilities for the sake of incompatibility.  Continue reading

Second Life: Next Generation Platform Update-II 2015

I started this series with: Second Life: Educational Community Update 2015 March and Second Life: Next Generation Platform Update 2015. This third article in the series is what I gleaned about content creation from the speech about the coming Second Life 2.0 or as the Lab calls it: The Next Generation Platform (NGP).

"Dwellings of soft petals and meowing kittens play."

“Dwellings of soft petals and meowing kittens play.” by Foxx Pawpad, on Flickr

Supported Platforms

Ebbe Altberg, Linden CEO. talked to us at VWBRE 2015 about which platforms they’re going to be supporting. In general terms the Linden intention is to support as many as possible. We know the Lab has tried browser based viewers in the past. I don’t recall any attempt to provide a mobile based viewer. But, those are part of the plan now.  Continue reading

Second Life: Next Generation Platform Update 2015

I started this series with: Second Life: Educational Community Update 2015 March. This article is about part of what I gleaned from the speech about the coming Second Life 2.0 or as the Lab calls it: The Next Generation Platform (NGP).

Kwai in the Mystical Sky Castle IV

Kwai in the Mystical Sky Castle IV by Bernard Broono, on Flickr

What’s Coming?

We haven’t heard much about what they are building into NGP for months. In his speech for VWBRE Ebbe Altberg (Linden) makes it clear that all technology being developed by the Lab is for both NGP and Second Life (SL). This doesn’t mean everything being developed for NGP is going to make it into Second Life or vice-versa. Nor does it imply how everything is implemented in Second Life will be similarly implemented in NGP. But, there are interesting clues as to what’s currently happening in both.  Continue reading