Bakes On Mesh – The feature is live on ADITI. At the Beta Server UG meeting we found some of the current problems. One of which is phantom skirts. You see people with a tattoo wearing a black system skirt. They see you wearing one. But, you can’t see the skirt you are wearing.
You can take off the tat and the skirt will vanish. Put the tat back on and no skirt. At least until you relog.
Also, the bake service is slow delivering baked textures.
So, we’ll see Bakes On in testing over on ADITI for a bit more.
Region Crossings – In November 2017 Animats started a thread on region crossing problems. It is still running, now 7 pages long. See: Vehicles vs. sim crossings, why it’s so awful. The latest information and Animats testing results appear in this thread.
There are a couple of links to people using Animats fixes in their vehicles.
The Lindens are working on region crossings again. They just improved region server to server communication. A version of that change is running on Le Tigre and Magnum RC channels.
Animats main interest, avatars being half-sit – half on and half off, is next or near next on the fix list.
ADITI Inventory Sync – OS upgrades on ADITI are in place and we are told inventory sync’s are working again as a result… or something along that line.
There is apparently confusion among users on when the update occurs. The trigger is logging into ADITI. Some time after your log out the system will sync your inventory. Apparently, the sync process gets behind and an individual sync may not happen in the expected time frame. But, I think we should see it within 48 to 72 hours at most. I think mine are happening within 24 hours.
Reading the release notes on the wiki, bake on mesh should work on the main grid with the project viewer :
« Bakes on Mesh does not depend on simulator code, so it should work in all regions and all grids »
“Bakes On Mesh – The feature is live on ADITI.”
This feature is live anywhere, as long as the viewer implements it (it’s, for now at least, a 100% viewer-side feature). It even works on OpenSim grids.
Of course, the Cool VL Viewer implements it.
True, but… I am not sure whether the change from 512 to 1024 is switched on.